Hmm...yes, that is true. Extortion is rather a "wild west" affair with players continuously vying for control.
That actually makes for a more intriguing line of thought then. On the one hand, you're tempted to "shoot the biggest elephants" with extortion, in order to maximize the monetary gains, but on the other...so is everybody else, which might prompt you to target less valuable provinces for coin. True, you get less money per turn for the espionage spent, but you also get a longer "shelf life" for your extortion counters.
Mourngrym still might suffer the worst from extortion hits (SOMEBODY is bound to try to make money off of them...it's just too tempting a target), but it also puts some of the other factions more "at risk." I wonder (and will run some experiments on this) about the viability of a Tavern first approach for the Mystics, targeting the Council. IronPort isn't as sexy as WestKeep/EastGate, and so you're likely to get more life out of your counters (plus, it's a relatively cheap play, and with two Taverns early, you can replace them if they DO get blasted, either by somebody else making a bid or by Purging), and the income, while not on par with what you'd get by gunning for the bigger provinces, would still add handsomely to your coffers.
Agree though, that it's more of a MM approach, as you've got to constantly check to see if you've been "bumped" (which, longer term, we might want to investigate some possibililties for reducing this bit of MM).
-=Vel=-
That actually makes for a more intriguing line of thought then. On the one hand, you're tempted to "shoot the biggest elephants" with extortion, in order to maximize the monetary gains, but on the other...so is everybody else, which might prompt you to target less valuable provinces for coin. True, you get less money per turn for the espionage spent, but you also get a longer "shelf life" for your extortion counters.
Mourngrym still might suffer the worst from extortion hits (SOMEBODY is bound to try to make money off of them...it's just too tempting a target), but it also puts some of the other factions more "at risk." I wonder (and will run some experiments on this) about the viability of a Tavern first approach for the Mystics, targeting the Council. IronPort isn't as sexy as WestKeep/EastGate, and so you're likely to get more life out of your counters (plus, it's a relatively cheap play, and with two Taverns early, you can replace them if they DO get blasted, either by somebody else making a bid or by Purging), and the income, while not on par with what you'd get by gunning for the bigger provinces, would still add handsomely to your coffers.
Agree though, that it's more of a MM approach, as you've got to constantly check to see if you've been "bumped" (which, longer term, we might want to investigate some possibililties for reducing this bit of MM).
-=Vel=-
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