**Disclaimer - These will almost assuredly undergo HUGE changes as the game continues to develop, however, things are getting robust enough to warrant an article on at least one aspect of the game, and that is loyalty control.
In your "toolbox" for controlling loyalty, you've essentially got four very different methodologies. Which one(s) you choose to use, and when, will, in large part, determine the success or failure of your enterprise.
The four "tools" are:
Festivals
Binding Chants
Bewitchings
Bread & Circuses
Each of these deserves some discussion in their own right, but also, some discussion of the metagame surrounding them.
The Festival (Your Best Friend in the Early Game)
First, to the obvious. Use what you must in the early game, in order to get your loyalty up to acceptable (operational) levels. If you can't recruit or build, then you need to use one of these to change that.
Sans modding, Festivals will be the only option you've got on turn 1, so get used to it. You're going to be making extensive use of Festivals for the early game.
That's not a bad thing, but you should understand that the smaller population of your province, the bigger the impact. Example: A festival in WestKeep or EastGate will average you about 6 points of Loyalty (for a flat fee of 500g), while the same Festival used in neighboring Micklenach will often net you 20+ Loyalty. The lesson here, obviously, is use festivals when you must on provinces of any size, but if you want bang for your buck, use them on the small fry (a greater portion of the population can attend, and thus, the party is more far reaching, which in turn, sees a greater impact to loyalty).
Bear in mind that you could easily focus exclusively on troops--both training and pressing), get yourself a big army and rely on Festivals exclusively to help keep loyalty up, then follow up with buildings a bit later. This might well be an ideal strategy for the Furies, who find themselves with a large number of relatively low population provinces in the north spur region. Once you've got an army big enough to capture one of them, then a "FesPress" would work like a charm. That is to say, press troops, take the morale hit, and then do a Festival, which will almost always give you more loyalty than you lost by pressing. The end result is that you keep growing your army, your small provinces have good loyalty, which helps add to your bottom line, and you can use the uptick in money to hold festivals in your core provinces to build their loyalty up (since it might be low from your prepping the army in the first place). And while Fury has the most abundant source of these small provinces around, every faction has at least some, so it's a viable strategy for all.
Binding Chant (The Hand of God)
The Binding Chant is really the mainstay methodology for getting loyalty up and keeping it there, and with good reason. It's the cheapest of the "loyalty boosters" to cast (60, vs. B&C's 100, or Bewitch's 150), and it comes with absolutely no side effects. Pretty attractive all told, and an opener that sees you build a temple will be a strong opening indeed, but bear in mind that ALL the spheres have some means of loyalty boosting (as described above), so if your strategy calls for using other spells in the Espionage or Magical spheres, then don't shy away from them as viable first builds! It all depends on what your strategy is.
Two Shrines, one built in each of your two "core" provinces, would allow for a Binding Chant every three turns, and that's not bad.
Used wisely, Binding Chants are effective against any province, but are generally best used on larger provinces that Festivals don't have much effect on. You get more bang for your buck that way.
Bewitch (That Mystical Touch)
Bewitch is an odd bird. Actually more effective (or potentially so) than Binding Chant, but with the drawback that no BP's or TP's are earned on the following turn, so it'll slow down your building program. It's the most expensive of the loyalty boosters, so think carefully before spending that kind of manna. It can go towards LOTS of other uses, not the least of which is blasting your opponent's armies to smithereens via lightning storm, but sometimes you need the loyalty, and if you do, this just might be the ticket!
It's probably best used on newly conquered territories. You'll not be building anything out of those anyway, so that strips out the major downside of this spell. The other downside is, of course, the cost, but there's really nothing to be done about that.
Bread & Circuses (Keeping the masses distracted)
This is a good effect. A little pricier than Binding Chant (100EP's vs. 60Influence), but where Binding Chant can produce next to no effect if your "rolls" are bad, B&C produces a constant +10 to loyalty. Every time you stage some games for your people, you KNOW the effect.
Of course, after the games your people are rowdy, and they may start tearing up the place (thus the chance for a riot, no matter your provincial loyalty), so it's like playing with fire. Since you can cast/use all of these multiple times on the same province, you can really screw yourself if you use this a bunch. BE CAREFUL!!!!
I have found this one to be most useful on core provinces once you've gotten their loyalty really high. Then, when you recruit troops, it doesn't put you in the danger (rebellion) zone, and you can safely use a B&C to undo most of the loyalty hit from hiring troops.
So...four different tools for controlling loyalty, and four "optimal uses" with the understanding that they'll all work in any circumstance, and it is that very feature which makes it possible to really focus in one one sphere (espionage, church, or mystic) and run with it, because there's enough overlapping functionality that you can mimick the most important functions from the other areas, and let's face it...nothing's more important that the loyalty of the provinces.
More coming soon.
-=Vel=-
In your "toolbox" for controlling loyalty, you've essentially got four very different methodologies. Which one(s) you choose to use, and when, will, in large part, determine the success or failure of your enterprise.
The four "tools" are:
Festivals
Binding Chants
Bewitchings
Bread & Circuses
Each of these deserves some discussion in their own right, but also, some discussion of the metagame surrounding them.
The Festival (Your Best Friend in the Early Game)
First, to the obvious. Use what you must in the early game, in order to get your loyalty up to acceptable (operational) levels. If you can't recruit or build, then you need to use one of these to change that.
Sans modding, Festivals will be the only option you've got on turn 1, so get used to it. You're going to be making extensive use of Festivals for the early game.
That's not a bad thing, but you should understand that the smaller population of your province, the bigger the impact. Example: A festival in WestKeep or EastGate will average you about 6 points of Loyalty (for a flat fee of 500g), while the same Festival used in neighboring Micklenach will often net you 20+ Loyalty. The lesson here, obviously, is use festivals when you must on provinces of any size, but if you want bang for your buck, use them on the small fry (a greater portion of the population can attend, and thus, the party is more far reaching, which in turn, sees a greater impact to loyalty).
Bear in mind that you could easily focus exclusively on troops--both training and pressing), get yourself a big army and rely on Festivals exclusively to help keep loyalty up, then follow up with buildings a bit later. This might well be an ideal strategy for the Furies, who find themselves with a large number of relatively low population provinces in the north spur region. Once you've got an army big enough to capture one of them, then a "FesPress" would work like a charm. That is to say, press troops, take the morale hit, and then do a Festival, which will almost always give you more loyalty than you lost by pressing. The end result is that you keep growing your army, your small provinces have good loyalty, which helps add to your bottom line, and you can use the uptick in money to hold festivals in your core provinces to build their loyalty up (since it might be low from your prepping the army in the first place). And while Fury has the most abundant source of these small provinces around, every faction has at least some, so it's a viable strategy for all.
Binding Chant (The Hand of God)
The Binding Chant is really the mainstay methodology for getting loyalty up and keeping it there, and with good reason. It's the cheapest of the "loyalty boosters" to cast (60, vs. B&C's 100, or Bewitch's 150), and it comes with absolutely no side effects. Pretty attractive all told, and an opener that sees you build a temple will be a strong opening indeed, but bear in mind that ALL the spheres have some means of loyalty boosting (as described above), so if your strategy calls for using other spells in the Espionage or Magical spheres, then don't shy away from them as viable first builds! It all depends on what your strategy is.
Two Shrines, one built in each of your two "core" provinces, would allow for a Binding Chant every three turns, and that's not bad.
Used wisely, Binding Chants are effective against any province, but are generally best used on larger provinces that Festivals don't have much effect on. You get more bang for your buck that way.
Bewitch (That Mystical Touch)
Bewitch is an odd bird. Actually more effective (or potentially so) than Binding Chant, but with the drawback that no BP's or TP's are earned on the following turn, so it'll slow down your building program. It's the most expensive of the loyalty boosters, so think carefully before spending that kind of manna. It can go towards LOTS of other uses, not the least of which is blasting your opponent's armies to smithereens via lightning storm, but sometimes you need the loyalty, and if you do, this just might be the ticket!
It's probably best used on newly conquered territories. You'll not be building anything out of those anyway, so that strips out the major downside of this spell. The other downside is, of course, the cost, but there's really nothing to be done about that.
Bread & Circuses (Keeping the masses distracted)
This is a good effect. A little pricier than Binding Chant (100EP's vs. 60Influence), but where Binding Chant can produce next to no effect if your "rolls" are bad, B&C produces a constant +10 to loyalty. Every time you stage some games for your people, you KNOW the effect.
Of course, after the games your people are rowdy, and they may start tearing up the place (thus the chance for a riot, no matter your provincial loyalty), so it's like playing with fire. Since you can cast/use all of these multiple times on the same province, you can really screw yourself if you use this a bunch. BE CAREFUL!!!!
I have found this one to be most useful on core provinces once you've gotten their loyalty really high. Then, when you recruit troops, it doesn't put you in the danger (rebellion) zone, and you can safely use a B&C to undo most of the loyalty hit from hiring troops.
So...four different tools for controlling loyalty, and four "optimal uses" with the understanding that they'll all work in any circumstance, and it is that very feature which makes it possible to really focus in one one sphere (espionage, church, or mystic) and run with it, because there's enough overlapping functionality that you can mimick the most important functions from the other areas, and let's face it...nothing's more important that the loyalty of the provinces.
More coming soon.

-=Vel=-
An excellent post, and I think you've hit upon one of the critical choices in the early game...the overall "shape" of your expansion plan, and I'd say that you definitely need one, in order to excel at controlling the Basin, because if you go off half cocked and without a plan, you're liable to spend an inordinate amount of time idling, or needlessly waiting, when you could have had a more efficient run of the table by planning your next moves closely, and making sure that your conquests are in line with your overall plan of attack.
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