Post your creations here! I´ll start:
I have altered the Dawn technology so that it is much easier to research all techs, and especially Chariots. This unit now comes at knowledge 1 instead of 3. I also altered the events that tell about the chariots, so that they match the new progression. In addition, I altered the chariot element and unit. Previously, it was less expensive than warriors but not much more powerful. I made them a little more expensive and a lot more powerful, and made a unit consist of 500 elements rather than 2500, so the player can actually build several, as the tutorial suggests.
Finally, I gave the player ten more turns between chariot discovery and the arrival of the huge tribe, and bumped the size of each horde unit down to 750 warrios so the player can actually win, if a couple chariots have been built.
I also made combat less deadly and added a small amount if unit healing, so most fights take 2 turns now instead of happening instantly.
Finally, the population requirement is now 10,000 so the player wins the scenario around turn 60 to 70 by following the instructions. I have playtested it several times, and it is fairly easy to win, although some of the fights can be close calls. I may have missed something, however, so try it out and tell me what you think.
The new file is moddawn1.xml. The enclosed zip file contains this in a folder, as well as a new scenarios.xml that includes a reference to it. Unzip this file in the scenarios folder and let it overwrite the existing scenarios.xml
I have altered the Dawn technology so that it is much easier to research all techs, and especially Chariots. This unit now comes at knowledge 1 instead of 3. I also altered the events that tell about the chariots, so that they match the new progression. In addition, I altered the chariot element and unit. Previously, it was less expensive than warriors but not much more powerful. I made them a little more expensive and a lot more powerful, and made a unit consist of 500 elements rather than 2500, so the player can actually build several, as the tutorial suggests.
Finally, I gave the player ten more turns between chariot discovery and the arrival of the huge tribe, and bumped the size of each horde unit down to 750 warrios so the player can actually win, if a couple chariots have been built.
I also made combat less deadly and added a small amount if unit healing, so most fights take 2 turns now instead of happening instantly.
Finally, the population requirement is now 10,000 so the player wins the scenario around turn 60 to 70 by following the instructions. I have playtested it several times, and it is fairly easy to win, although some of the fights can be close calls. I may have missed something, however, so try it out and tell me what you think.
The new file is moddawn1.xml. The enclosed zip file contains this in a folder, as well as a new scenarios.xml that includes a reference to it. Unzip this file in the scenarios folder and let it overwrite the existing scenarios.xml
Comment