We have managed to hook up the econ/tech/military together.
However, tech output to military leads to terrific results, like raising tech level from 10 to 70 in a few 20-30 turns. Is that what is expected? Considering the scenario is Punic wars, I feel that getting from 10 to 70 is a bit too much. I believe 100 is current-day level. 70 would be a bit high for antiquity.
Mark, do you need the level you get from the food activity? If so, do we have to make research of military tactics more expensive in terms of RPs? Or introduce upkeep costs? Or can we generate less RPs from the economy?
We are going to need a lots of figure-splitting in the next days, I believe.
However, tech output to military leads to terrific results, like raising tech level from 10 to 70 in a few 20-30 turns. Is that what is expected? Considering the scenario is Punic wars, I feel that getting from 10 to 70 is a bit too much. I believe 100 is current-day level. 70 would be a bit high for antiquity.
Mark, do you need the level you get from the food activity? If so, do we have to make research of military tactics more expensive in terms of RPs? Or introduce upkeep costs? Or can we generate less RPs from the economy?
We are going to need a lots of figure-splitting in the next days, I believe.

I'm inclinded to just divide the farming tech by 4 or something for now, and see if that doesn't control the increasing-returns aspects enough. When farm machinery and other modern stuff comes along, the rate of effectiveness growth could increase dramatically. But we're not gonna be there for a bunch of demos, so I won't worry about that for now. And hopefully by then we'll have other fixes for "tech runaway".
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