Starting the thread referred to in Demo6 Technology mode
The goal of this thread is to express:
1)What techs do we want/need in the demo for what reasons.
2)What prereq techs are needed for these.
3)What additional code, if any, needs be done in order to have the thing working.
4)What we need in which xml file.
5)What activities (as defined in the tech model) feed the research in these areas. In effect, what do we give research to in order to improve the tech.
The whole thing getting priority stamps.
I imagine model leads/coders will ask for point 1 and tell what they need in point 3/4, and Rodrigo will provide answers to point 2.
Here is my go for military model:
(High priority)
1- Military tactics tech (or application?).
2- Probably no requirement.
3- My problem is to be able to pump research points to Military tactics.
4- Get it into the technology.xml file
5- Related to 3: What activity is there/can I use?
1- Warhorses
2- ?
3- Code done.
4- Just need the tech in the technology.xml.
5- ?
(Lower priority)
1- Techs to increase particular units, like metallurgy for spears (phalanxes, legions) or ranged fire tactics for archers.
2- ?
3- No new code needed.
4- I just need to have these techs in the technology.xml file and know them so I can reference them in the military file. I could reference them right now, but it's no use cluttering xml files with unused stuff.
5- ?
(Edited to add in at the beginning of the Thread point 5)
The goal of this thread is to express:
1)What techs do we want/need in the demo for what reasons.
2)What prereq techs are needed for these.
3)What additional code, if any, needs be done in order to have the thing working.
4)What we need in which xml file.
5)What activities (as defined in the tech model) feed the research in these areas. In effect, what do we give research to in order to improve the tech.
The whole thing getting priority stamps.
I imagine model leads/coders will ask for point 1 and tell what they need in point 3/4, and Rodrigo will provide answers to point 2.
Here is my go for military model:
(High priority)
1- Military tactics tech (or application?).
2- Probably no requirement.
3- My problem is to be able to pump research points to Military tactics.
4- Get it into the technology.xml file
5- Related to 3: What activity is there/can I use?
1- Warhorses
2- ?
3- Code done.
4- Just need the tech in the technology.xml.
5- ?
(Lower priority)
1- Techs to increase particular units, like metallurgy for spears (phalanxes, legions) or ranged fire tactics for archers.
2- ?
3- No new code needed.
4- I just need to have these techs in the technology.xml file and know them so I can reference them in the military file. I could reference them right now, but it's no use cluttering xml files with unused stuff.
5- ?
(Edited to add in at the beginning of the Thread point 5)
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