I vote for a global multiplier in an xml file. Not only is it useful for scenarios, it will help adjusting things without having to recompile. I spent some time changing a factor in order to get the correct number of RPs funnelled to Military Tactics, it'd have been simpler by just changing a resource file.
We also need a way in the technology or scenario file to specify tech levels per-civ. Currently start levels are the same for everyone, but we must be able to change that.
We also need a way in the technology or scenario file to specify tech levels per-civ. Currently start levels are the same for everyone, but we must be able to change that.
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