"Uzbekistani high plateau with forest wandering gypsy style itinerant worker who nevertheless has a stake in some tribal land and is a Muslim with heretical views"
good one, Gary!
Very briefly, this is what was on my mind when I was creating last models versions for social/govt/riots (to help you get a better idea of the models, how they're supposed to work and the problems with their "size"):
Usually there'll be as many nationalities as players (civs). Do not confuse nationalities with EGs! (see below)
The number of religions will be equal to the number of nationalities plus a few more (around 5 more).
The number of social classes will be around 8. (slaves, clergy, aristocracy, etc)
(Note:above numbers are a good proxy for the standard whole-history game)
An EG is, simply put, a unit of population with given characteristics living in a given location.
Suppose a player has an empire with 2 provinces. In one of them there're greek and roman populations. Greeks follow the "greek paganism" religion, while romans partialy follow "roman paganism" and the rest follow christianity. Then, you have 3 EGs: one with roman nat and christianity as religion, other with roman nat and roman paganism as religion and other with greek nat and greek paganism as religion.
In the other province there's also a roman population, also divided between christianity and roman paganism, there's no greek pop, but there's a german population, part of which is christian and the rest embracing german paganism. Here you'd have 4 EGs.
So, the player's empire has a total of 7 EGs, each having 8 social classes. Each social class has preferences for govt policies and structure (i.e. political preferences).
For govt negotiation we aggregate social classes political preferences in political blocks. The number of political blocks is fixed and equal to 5. Then polblocks and the ruler negotiate to create govt decisions.
The number of EGs can vary along the game. FE, roman pagans can be totally assimilated into christianity, thus eliminating the EGs with roman nat and roman paganism as religion.
Note: Here I assumed EGs are handled at the province level. If they're managed at the mapsquare level you'd have more of them. You'd have as many roman-christians EGs as tiles populated by roman-christians.
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