Hey, I'm really back, I printed out stuff and I've been working on it before replying.
1. Landform. flat, rolling, broken, massif.
I would add depression/valley/basin also. It can be used for valleys, river valleys, wetlands,coastal submerged lands, ..
2. Material. What the land is made of: soil, sand, rock.
Most areas have multiple layers in their soil. Also, very different material come to the surface on 10000 km².
Just assume : where vegetation is, is soil. Mountains are rocky.
Depressions collect soil.
3. Altitude. In metres, rounded to 100.
4. Landcover. None, crops, pasture, scrub, forest, jungle.
You can display it as no green to totally green (according to the BM classes: W(nothing), D, LC(scrub/ pasture), HC(crops), LF, F(forest) , CF(jungle)
5. Climate.
6. Watertable. Ocean, sea, mudflats, swamp, arid. The arid category covers the various types of desert.
Why not like the eco-model: Ocean (dark blue), Sea (blue), Lake (light blue), Wetland (partially blue) , Ice (white)?
7. Rivers.
8. Passes.
I think passes are better treated as geo-specials. A pass longer than 50 km seems a bit exaggerated.
9. Roads, including causeways.
10. Railroads.
11. Canals.
12. Urban areas.
13. Settled areas
Keep one percentage for terrain use: % natural/ % in human use. The % in human use can be further split up in % farmland and % buildings (depending on existing number of units of infrastructure). The dominating % would be displayed. (Or, if a city is just a partial overlay for the square, draw it on top.)
Aren't we going for composite squares? I mean drawing terrain, vegetation, water and infra independently on top of each other. Would be easier to code I think, but maybe it takes too much time to display... But it allows for hundreds of combinations with only a few overlays.
1. Landform. flat, rolling, broken, massif.
I would add depression/valley/basin also. It can be used for valleys, river valleys, wetlands,coastal submerged lands, ..
2. Material. What the land is made of: soil, sand, rock.
Most areas have multiple layers in their soil. Also, very different material come to the surface on 10000 km².
Just assume : where vegetation is, is soil. Mountains are rocky.
Depressions collect soil.
3. Altitude. In metres, rounded to 100.
4. Landcover. None, crops, pasture, scrub, forest, jungle.
You can display it as no green to totally green (according to the BM classes: W(nothing), D, LC(scrub/ pasture), HC(crops), LF, F(forest) , CF(jungle)
5. Climate.
6. Watertable. Ocean, sea, mudflats, swamp, arid. The arid category covers the various types of desert.
Why not like the eco-model: Ocean (dark blue), Sea (blue), Lake (light blue), Wetland (partially blue) , Ice (white)?
7. Rivers.
8. Passes.
I think passes are better treated as geo-specials. A pass longer than 50 km seems a bit exaggerated.
9. Roads, including causeways.
10. Railroads.
11. Canals.
12. Urban areas.
13. Settled areas
Keep one percentage for terrain use: % natural/ % in human use. The % in human use can be further split up in % farmland and % buildings (depending on existing number of units of infrastructure). The dominating % would be displayed. (Or, if a city is just a partial overlay for the square, draw it on top.)
Aren't we going for composite squares? I mean drawing terrain, vegetation, water and infra independently on top of each other. Would be easier to code I think, but maybe it takes too much time to display... But it allows for hundreds of combinations with only a few overlays.
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