Just in case there could be any confusion from the previous list, I'll post here a complete list of every individual tile set* that will be drawn. This list doesn't include 'overlays' such as roads, rivers or such, just the base 'natural' terrain layer.
*Tile set includes the base tile, 8 extending transitions, 4 'V' transitions, 4 'U' transitions, 1 "surrounded" transition, 1 "coastal transition", and (if no one objects) 1 "feature" tile. The "feature" tile will be similar to 'bonus grassland' in civ, but will be only a graphical property of the tile. Example feature tiles for a Flat tile would be a pond, some trees, an animal or a boulder. Only one variety of each tile set will be drawn for now, however, I will do more varieties later, so the code still needs to be set up to randomly use these varieties based on the number available.
Also note that in my previous count of 43, I missed two, so the actual number is 45. The list is in alphabetical order:
Arctic Volcano
Arctic Volcano, Forest
Coastal
Desert (typical dry, rocky desert)
Dunes (sandy desert)
Flat
Flat, Forest
Flat, Jungle
Glacier (perhaps 'Icecap' is a better term for this?)
Lake (freshwater)
Ocean
Plain (drier flat - I assume)
Plain, Forest
Plain, Jungle (If this is drier flat - probably should drop this)
Rolling Arctic Hills
Rolling Arctic Hills, Forest
Rolling Arctic Mountain
Rolling Arctic Mountain, Forest
Rolling Desert Hills
Rolling Desert Mountain
Rolling Hills
Rolling Hills, Forest
Rolling Hills, Jungle
Rolling Mountain
Rolling Mountain, Forest
Rolling Mountain, Jungle
Rugged Arctic Hills
Rugged Arctic Hills, Forest
Rugged Arctic Mountain
Rugged Arctic Mountain, Forest
Rugged Desert Hills
Rugged Desert Mountain
Rugged Hills
Rugged Hills, Forest
Rugged Hills, Jungle
Rugged Mountain
Rugged Mountain, Forest
Rugged Mountain, Jungle
Sea
Swamp
Tundra
Tundra, Forest
Volcano
Volcano, Forest
Volcano, Jungle
*Tile set includes the base tile, 8 extending transitions, 4 'V' transitions, 4 'U' transitions, 1 "surrounded" transition, 1 "coastal transition", and (if no one objects) 1 "feature" tile. The "feature" tile will be similar to 'bonus grassland' in civ, but will be only a graphical property of the tile. Example feature tiles for a Flat tile would be a pond, some trees, an animal or a boulder. Only one variety of each tile set will be drawn for now, however, I will do more varieties later, so the code still needs to be set up to randomly use these varieties based on the number available.
Also note that in my previous count of 43, I missed two, so the actual number is 45. The list is in alphabetical order:
Arctic Volcano
Arctic Volcano, Forest
Coastal
Desert (typical dry, rocky desert)
Dunes (sandy desert)
Flat
Flat, Forest
Flat, Jungle
Glacier (perhaps 'Icecap' is a better term for this?)
Lake (freshwater)
Ocean
Plain (drier flat - I assume)
Plain, Forest
Plain, Jungle (If this is drier flat - probably should drop this)
Rolling Arctic Hills
Rolling Arctic Hills, Forest
Rolling Arctic Mountain
Rolling Arctic Mountain, Forest
Rolling Desert Hills
Rolling Desert Mountain
Rolling Hills
Rolling Hills, Forest
Rolling Hills, Jungle
Rolling Mountain
Rolling Mountain, Forest
Rolling Mountain, Jungle
Rugged Arctic Hills
Rugged Arctic Hills, Forest
Rugged Arctic Mountain
Rugged Arctic Mountain, Forest
Rugged Desert Hills
Rugged Desert Mountain
Rugged Hills
Rugged Hills, Forest
Rugged Hills, Jungle
Rugged Mountain
Rugged Mountain, Forest
Rugged Mountain, Jungle
Sea
Swamp
Tundra
Tundra, Forest
Volcano
Volcano, Forest
Volcano, Jungle
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