I still think what is shown on a tile should be a function of a 'View Filter' (Economic View, Political View, Military View, Population View, etc.), with a second filter that works as the 'Map Filter' does, as a qualifier showing a particular variable using color hues.
The current 'Map Filter', "Riots," would then require setting the view filter to 'Population View', and setting the map filter to 'Riots' (I'd use "Rioting Strength" instead, since "Riots" isn't very descriptive, btw).
Further Examples:
Some of the example Map Filters I have listed above would require 'special case' coding, which would probably put them at the lower end of the priority scale, but many of them are simple queries of a single variable, which makes them much more appealing to code soon. Getting the View Filter on the toolbar, even if it does nothing functionally except change the available map filters based on the selected view filter would be a good thing to do, as it would give a slightly better preview of the overall system than the single Map Filter button and entry we have now.
The current 'Map Filter', "Riots," would then require setting the view filter to 'Population View', and setting the map filter to 'Riots' (I'd use "Rioting Strength" instead, since "Riots" isn't very descriptive, btw).
Further Examples:
Code:
[b][u]View Filter | Map Filter[/u][/b] Economic View | Taxes Collected Economic View | Production, Food, or Resources Produced Economic View | Trade Activity (active trade routes) Political View | Diplomatic Relations: (Trustworthiness, etc.) Political View | Diplomatic States (Shows diplo states for the selected empire) Political View | Active Treaties Military View | Power Projection (shows how far and wide, and at what strength power can be projected) Military View | Supply Population View | Riot Potential Population View | Ethnicity: Group1 (one for each group available - also Religon & Social Classes done the same)
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