There's no 'Swamp' terrain type in the ecology model. The five terrains are covered by vegetation (ranging from desert over farmland to forest).
Wetland is one of the water types. It won't be on the same square as a river (though it can be part of a river).
Since all farming sites are always used, the ratio farmed/normal patches can depend on the total yield: in ancient times you would see a few farms, in modern times almost the whole square covered. Or let it depend on K. or L. or farming tech.
Wetland: 50% of the normal vegetation patches can be replaced by 'pool' patches
Wetland is one of the water types. It won't be on the same square as a river (though it can be part of a river).
Since all farming sites are always used, the ratio farmed/normal patches can depend on the total yield: in ancient times you would see a few farms, in modern times almost the whole square covered. Or let it depend on K. or L. or farming tech.
Wetland: 50% of the normal vegetation patches can be replaced by 'pool' patches
Suppose we use colors ordered as the visible spectrum with red = highest and violet = lowest. The squares with highest population I know of would show in red, and the lowest in violet. So most desert and mountain squares would get a little purple square in say the center. Rome at its peak would show as red, but we probably wouldn't use a little square in that instance since it'd have a city icon whose size would indicate population.
. We'll see how it works without a population or econ strength indicator on the main map. You're both right that it will look better without. I'm just a recovering information junkie.
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