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Vegetation, Climate, Ecology, and Pollution

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  • I strongly advocate for minimally mixed terrain.
    Only this:
    % natural/ % in human use
    The percentage in human use could be further split up into farmland and infrastructure (i.e. buildings), depending on the number of units of infrastructure, when it was needed.
    This is how it works now, except for the building percentage which I cannot see having much effect on the game. See my comments in the Terrain thread.

    Cheers

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