I must agree with Mark; while realism and complexity are important, we don't need a
=) Basically, how I see it, we don't want to make an Action, Rolepaying, Shooter, Strategy Game; that's overkill.
Like Master of Orion Too (Another Great Microprose Stategy)... This is a good idea, and should be implemented sometime in the later stages. As always, this would be by user choice, and there would be plenty of default "units".
Don't think this should be much of a problem =) Looks like thats the basic idea of the game, and that's one of the tings I like most about it, or any other game.
quote: micromanagement nightmare |
quote: You can mix and match chassis, bodies, weapons, armor and special abilities to custom-make units. That is the approach I am after here. |
Like Master of Orion Too (Another Great Microprose Stategy)... This is a good idea, and should be implemented sometime in the later stages. As always, this would be by user choice, and there would be plenty of default "units".
quote: I hope when we're done with it, it can be used to play any level of detail. |
Don't think this should be much of a problem =) Looks like thats the basic idea of the game, and that's one of the tings I like most about it, or any other game.
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