The second point is minor and can probably be overlooked. It is really the first one that bothers me. Your idea can work somewhat although me and Rich i believe had assumed we would have a state at which the player could still maintain things created when it was able to be produced, but at decresing abilities.
So say 20 was what you needed to start it, you could maintain the infrastructure back to 15, but it would deterorate in effeciancy slowly. You couldn't produce any more and say at level 17 you couldn't repair anything vital. How does that sound. That is my major concern is that i don't want it all or nothing nor do i want it to be considered safe once it has been achieved.
So say 20 was what you needed to start it, you could maintain the infrastructure back to 15, but it would deterorate in effeciancy slowly. You couldn't produce any more and say at level 17 you couldn't repair anything vital. How does that sound. That is my major concern is that i don't want it all or nothing nor do i want it to be considered safe once it has been achieved.
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