By the way to adress instantaneous production (in this case of manpower or equipment) I think that this could be handled the following way:
Manpower production rate: that dependes on nº of barracks you have - if you need to you can start imideatly to produce whatever you need.
Industrial facilities - whell this one belongs pherhaps on the economic thread - to change the industrial output for ex. from 80% civil prod. 20% military to 60% civ/40%,mil, the player should set it´s civ/mil objective rate and the game mechanics would establish a trend towards that objective (the rate would change on a economic turn basis). This way if you where producing 1.000 HC last turn you will not be able to produce 10.000 HC the next turn.
Manpower production rate: that dependes on nº of barracks you have - if you need to you can start imideatly to produce whatever you need.
Industrial facilities - whell this one belongs pherhaps on the economic thread - to change the industrial output for ex. from 80% civil prod. 20% military to 60% civ/40%,mil, the player should set it´s civ/mil objective rate and the game mechanics would establish a trend towards that objective (the rate would change on a economic turn basis). This way if you where producing 1.000 HC last turn you will not be able to produce 10.000 HC the next turn.
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