Ahaa… Now I understand! Transcendence is achieved when a civ has existed a number of years or accumulated a number of points (I like the latter solution best), right? I first thought that transcendence was something inevitable at the end of a technology-tree like in SMAC, and so it would only be accomplished in a certain time-period (out in the far future). But you think it’s accomplished when an empire has survived long enough, right?
Assuming this is correct, I see a whole new bunch of problems coming. Initially I thought that transcendence was a final project, ending the game. Now that I understand that it’s not, such a project is missing. I know that some people are opposed to the idea of an ending project, but I maintain that this is indispensable. If the game is allowed to continue on with however many technologies there are designed, the game will end up being played chiefly in the future. I think that the future should be modelled, but not at the expense of the past. The longer the game continues the smaller the history part becomes. This is fine, to a point. And I don’t know if that point should be 2050 or 3000, but I know that if the game is unlimited it has the potential of going on for a hilariously long time. If it FE went on to about 30.000 AD it would leave a game where the past took up only 12% of the game. I think that is unfeasible, and consequently I think that an ending project is essential.
I like the transcendence idea however and I think it should be implemented. But I also think that we should come up with a new ending project.
Assuming this is correct, I see a whole new bunch of problems coming. Initially I thought that transcendence was a final project, ending the game. Now that I understand that it’s not, such a project is missing. I know that some people are opposed to the idea of an ending project, but I maintain that this is indispensable. If the game is allowed to continue on with however many technologies there are designed, the game will end up being played chiefly in the future. I think that the future should be modelled, but not at the expense of the past. The longer the game continues the smaller the history part becomes. This is fine, to a point. And I don’t know if that point should be 2050 or 3000, but I know that if the game is unlimited it has the potential of going on for a hilariously long time. If it FE went on to about 30.000 AD it would leave a game where the past took up only 12% of the game. I think that is unfeasible, and consequently I think that an ending project is essential.
I like the transcendence idea however and I think it should be implemented. But I also think that we should come up with a new ending project.
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