Again, I like this idea. There is one thing that I'd like to point out, however. This plan assumes that the cost of putting stuff in space is constant. It is not. Better technologies will reduce the cost of putting a kilo of stuff in orbit. Improvements in rocket design have already made it less expensive, and newer designs could reduce the cost even more. In addition to this, new technologies could provide much cheaper ways of sending stuff up. For example, a railgun built with current technology might be able to send small satellites or loads into space for as little as a $500 a kilo.
If even more advanced technology became available, the cost could decline even more. It is possible that sending stuff up with this new technology could be cheaper than making it on the moon, so money put into that technology could be more productive than money spent building space or moon habitats.
But this does not have to ruin the plan. It simply means that we would give players a choice: Do they spend the money to undertake the operation now, or they research in the hopes that they will be able to do it more easily and cheaply at a later date?
Even if we don't model energy explicitly, there would be many advantages to being the first one to build the satellite net. The energy can be modeled by a production boost, and the other bonuses could be extra scientific research and military intelligence.
Space wars could be modeled like espionage operations are. You pay a certain amount of money to do something, like destroy a certain satellite. We don't need to model the units; we can simply have resources and technology produce the desired result.
By the way, how were we planning on modeling normal satellites like weather and communications satellites?
If even more advanced technology became available, the cost could decline even more. It is possible that sending stuff up with this new technology could be cheaper than making it on the moon, so money put into that technology could be more productive than money spent building space or moon habitats.
But this does not have to ruin the plan. It simply means that we would give players a choice: Do they spend the money to undertake the operation now, or they research in the hopes that they will be able to do it more easily and cheaply at a later date?
Even if we don't model energy explicitly, there would be many advantages to being the first one to build the satellite net. The energy can be modeled by a production boost, and the other bonuses could be extra scientific research and military intelligence.
Space wars could be modeled like espionage operations are. You pay a certain amount of money to do something, like destroy a certain satellite. We don't need to model the units; we can simply have resources and technology produce the desired result.
By the way, how were we planning on modeling normal satellites like weather and communications satellites?
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