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  • #46
    re: M7

    mark

    how about this

    a skirmish takes 2 actions out of the 10

    a probing action takes 3 ticks out of 10

    a normal battle takes 4 ticks out of the 10

    an all out assault takes 5 ticks out of the 10

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    • #47
      Re M8
      I agree with that... In principle anyway... How will it be implimented?

      Harli

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      • #48
        k3

        ok here is how ticks work

        a unit does the action on the first tick, then if for example the action was a 3 tick action, the next 2 ticks, the unit couldn't do anything else...also if a unit started an action after 9 ticks had passed and it was a 4 tick action the action would happen and the first 3 ticks of the next turn the unit couldn't do anything else

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        • #49
          M9

          Gentlemen... it sounds to me like we have a reasonable enough agreement on the issues we've been addressing. As Harli says, perhaps a division of labor would work out best on this.

          I propose we break on the general issue of support and ticks. Korn469, would you be interested in working up a synthesis of what we've been talking about so far with some more "meat on the bones"? Harli, do you agree? That seems to be what I hear you saying. I think this issue is about is settled as it's going to get in a forum like this, and there were a lot of other issues to address. Once you come up with something firm, it could be presented and everyone could work you over er, I mean discuss the merits of your specific model .
          Project Lead for The Clash of Civilizations
          A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
          Check it out at the Clash Web Site and Forum right here at Apolyton!

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          • #50
            Re: A couple of Korns Ideas

            Ok, First of all 2 task forces in a square would be amalgameted into one and commanded by one general.
            Why?
            A: Its simple
            B: It is pretty ralistic, one genarl has overall control, and since we are handling the manouver etc phases of battle it doesn't matter. Though there will be a control penalty for big forces... I take C^3 into account in my model...

            Two, battles taking up a lot of time... I disagree with this, for one it's way too small scale. For two the current model doesn't do limited engagments (Though they can be modeledby commitment level) But my main point is that the scale your talking about is way way too small...

            -Harli

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            • #51
              M10

              I have to break shortly for lunch. I'll pick up the conversation as soon as I return.

              Harli... seeing as one of my issues hogged most of the limelight so far, do you want to raise one of yours?

              See you shortly,

              Mark
              Project Lead for The Clash of Civilizations
              A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
              Check it out at the Clash Web Site and Forum right here at Apolyton!

              Comment


              • #52
                re: M8

                mark only units that aren't involved with another action could support a unit...it is impossible with ticks for one unit to finish it's actions before another unit does

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                • #53
                  Re: M9

                  The division of labor sounds perfect to me... And once we got something firm we can discuss it... Besides I need to get going... Anywy I shall work out the Mil model some more and hopefully have a V.next.0 ready sometime this week.

                  -Harli

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                  • #54
                    harlikwin

                    on your second point about if another unit enters the square and it joins the first TF

                    well what do you think should happen with the battle...should it increase the amount of ticks the battles is going to take or what?

                    Comment


                    • #55
                      Ok, thanks everybody.

                      K: I was talking about essentially having a Hold action. so my orders might be move to this square (3 tics) and then hold in support of friendly forces.
                      Project Lead for The Clash of Civilizations
                      A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                      Check it out at the Clash Web Site and Forum right here at Apolyton!

                      Comment

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