Re: M5
I kind of like the saving up movment idea. It seems like a good comprimise and wouldn't really neccesitate any design changes of my system.
As for the battles... The reinforcng for the second battle is exactly how the system would work. As for the time scale there I think that the 1 day isn't a bad idea. Its realistic and if we take into account the fact that the "combat time" of any army is something like 1% then it works out fine...
Grand Ideas and definitons:
In terms of the big idea in time scale. OK, if we look at how long campaings lasted and how many major battles were fought in that time we can figure out a rough number of fightable battles per given amount of time in the game. From there we can adjust sacles. This gives a good feel for stuff IMO. Also I like the idea f not telling the player what year it is in that case... IF we go that way, I vote that all operations then would be army level. since that is what we are simulating. Again this reinforces the TF concept. For example napoleonic armies averaged ~2000-100K troops. so we say the smallest meaingfull enagamnt has to have at least 10K troops and base TF's around that kind of idea... This would avoid small actions and just focus on the big battles of the eras (which are the ones that had the politcal ramificatons)
-HArli
[This message has been edited by Harlikwin (edited January 16, 2000).]
I kind of like the saving up movment idea. It seems like a good comprimise and wouldn't really neccesitate any design changes of my system.
As for the battles... The reinforcng for the second battle is exactly how the system would work. As for the time scale there I think that the 1 day isn't a bad idea. Its realistic and if we take into account the fact that the "combat time" of any army is something like 1% then it works out fine...
Grand Ideas and definitons:
In terms of the big idea in time scale. OK, if we look at how long campaings lasted and how many major battles were fought in that time we can figure out a rough number of fightable battles per given amount of time in the game. From there we can adjust sacles. This gives a good feel for stuff IMO. Also I like the idea f not telling the player what year it is in that case... IF we go that way, I vote that all operations then would be army level. since that is what we are simulating. Again this reinforces the TF concept. For example napoleonic armies averaged ~2000-100K troops. so we say the smallest meaingfull enagamnt has to have at least 10K troops and base TF's around that kind of idea... This would avoid small actions and just focus on the big battles of the eras (which are the ones that had the politcal ramificatons)
-HArli
[This message has been edited by Harlikwin (edited January 16, 2000).]
Comment