Maybe the player could have as many governors/generals/whatever as pleased him. Say start of by recruiting a general (perhaps some expenditure of resources required), give him basic training at a cost provided you have appropriate technology. eg. basic training possible if you have barracks technology and a working barracks. This would give him certain added capabilities, perhaps 10% combat bonus to accompanying troops. You could say give him more training if you get "miltary academy" technology to get 15% bonus. Perhaps a bit extra training to get 20% bonus.
Similar for governors but you could get a food, money, science or resource bonus depending upon his training. Also perhaps his training (and your general orders) could bias his administrative priorities when you leave him to manage a province by himself.
I think special abilities should not be "too good" otherwise if one character can become a game buster with consequence a player will win with him but lose without him. (This happened to me for a while with Kersus in MOO2 although I don't need any characters now).
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Similar for governors but you could get a food, money, science or resource bonus depending upon his training. Also perhaps his training (and your general orders) could bias his administrative priorities when you leave him to manage a province by himself.
I think special abilities should not be "too good" otherwise if one character can become a game buster with consequence a player will win with him but lose without him. (This happened to me for a while with Kersus in MOO2 although I don't need any characters now).
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