Maybe the player could have as many governors/generals/whatever as pleased him. Say start of by recruiting a general (perhaps some expenditure of resources required), give him basic training at a cost provided you have appropriate technology. eg. basic training possible if you have barracks technology and a working barracks. This would give him certain added capabilities, perhaps 10% combat bonus to accompanying troops. You could say give him more training if you get "miltary academy" technology to get 15% bonus. Perhaps a bit extra training to get 20% bonus.
Similar for governors but you could get a food, money, science or resource bonus depending upon his training. Also perhaps his training (and your general orders) could bias his administrative priorities when you leave him to manage a province by himself.
I think special abilities should not be "too good" otherwise if one character can become a game buster with consequence a player will win with him but lose without him. (This happened to me for a while with Kersus in MOO2 although I don't need any characters now).
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Similar for governors but you could get a food, money, science or resource bonus depending upon his training. Also perhaps his training (and your general orders) could bias his administrative priorities when you leave him to manage a province by himself.
I think special abilities should not be "too good" otherwise if one character can become a game buster with consequence a player will win with him but lose without him. (This happened to me for a while with Kersus in MOO2 although I don't need any characters now).
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. The points you raised are the things that get me most interested in the character system. I find the wildcard geniuses the most interesting, in that they push the game in a direction the player may not have imagined ten turns before. The capability to use multiple characters as governors or labor leaders will clearly be of use in the 'connection-to-game' aspects. I think we should try both (at Player option), since they're not mutually exclusive. We will simply need to playtest the two aspects of characters before the answer is clear what to use in the final game.
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