This is from an e-mail I sent Mark recently, we decided to post it on the Forum so everybody can state their opinion.
So, finally we come to characters, something that´s was brought up again recently. With characters we run into the same problem as with war-making, that of time-scale. On a time-scale of 10-20 years per turn the usage of characters is severely limited, because they´d come and go too fast to be any fun. We have two solutions to this (apart from the unrealistic one of allowing characters to live for Very long), the first is where you only get characthers occassionaly, they live for some time then die and you´ll get new one shortly after. The number of characters would be limited to perhaps 2-8 per player at each time. The second solution is to use Dynasties. An idea on how to use Dynasty is that when a player gets one (hires it, ‘builds’ it, discovers it, whatever) he attaches it to either one class or a specific province. We could even allow players to choose a ruling dynasty, if they want. Each dynasty would have numerous attributes, such as organization, financial strength (skills), military skills, innovation, and so on so all af them have their strengths and their weaknesness. Now, in time (two to three generations, sometimes longer) a active dynasty begins to ‘degenerate’, i.e. its stats begin to weaken until its benefits are almost none. When this happens players can try to remove it and replace it with a new and vigorous one. This can of course be tricky if the dynasty is in the ruling seat, so some cunning is required on the part of the player. The number of dynasties active would vary (this is set at the beginning of the game), maybe from 1 to 5. If we want to get very adventurous we could allow dynasties to evolve like cultures and religions, amalgating with other dynasties and so on. One final word, even if we do include characters/dynasties in one form or another I think this should always be an option only, not requirement. So even if it´s fun to contemplate this maybe it´s best to shelf it for awhile and finish the core rules first. But having said that I´d still want your general opinion on this.
So, finally we come to characters, something that´s was brought up again recently. With characters we run into the same problem as with war-making, that of time-scale. On a time-scale of 10-20 years per turn the usage of characters is severely limited, because they´d come and go too fast to be any fun. We have two solutions to this (apart from the unrealistic one of allowing characters to live for Very long), the first is where you only get characthers occassionaly, they live for some time then die and you´ll get new one shortly after. The number of characters would be limited to perhaps 2-8 per player at each time. The second solution is to use Dynasties. An idea on how to use Dynasty is that when a player gets one (hires it, ‘builds’ it, discovers it, whatever) he attaches it to either one class or a specific province. We could even allow players to choose a ruling dynasty, if they want. Each dynasty would have numerous attributes, such as organization, financial strength (skills), military skills, innovation, and so on so all af them have their strengths and their weaknesness. Now, in time (two to three generations, sometimes longer) a active dynasty begins to ‘degenerate’, i.e. its stats begin to weaken until its benefits are almost none. When this happens players can try to remove it and replace it with a new and vigorous one. This can of course be tricky if the dynasty is in the ruling seat, so some cunning is required on the part of the player. The number of dynasties active would vary (this is set at the beginning of the game), maybe from 1 to 5. If we want to get very adventurous we could allow dynasties to evolve like cultures and religions, amalgating with other dynasties and so on. One final word, even if we do include characters/dynasties in one form or another I think this should always be an option only, not requirement. So even if it´s fun to contemplate this maybe it´s best to shelf it for awhile and finish the core rules first. But having said that I´d still want your general opinion on this.
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