I have some general questions which may not be very relevant at this in the making of the
game, but are very important to the final product. These pertain to things people really want to know about the game. Im hoping Clash will solve the problem of the number of
civs. I may be jumping the gun on these questions becasue Im already anticpating(sp?) the game even though its not even close to being done. Please forgive me.
How many civs will you be able to start the game with? Will this number be able to be
increased during the progress of the game? Is more better? 16? 32? How many could there
be before it slows the game too much?
Do you already have a list of the civs or are you open for suggestions? Do you even plan
to use the same general concept of civs from the other Civ games or something totally
new?
Thanks--if any of these questions are too premature, please just say so and I'll ask em later when its not.
Daniel
game, but are very important to the final product. These pertain to things people really want to know about the game. Im hoping Clash will solve the problem of the number of
civs. I may be jumping the gun on these questions becasue Im already anticpating(sp?) the game even though its not even close to being done. Please forgive me.
How many civs will you be able to start the game with? Will this number be able to be
increased during the progress of the game? Is more better? 16? 32? How many could there
be before it slows the game too much?
Do you already have a list of the civs or are you open for suggestions? Do you even plan
to use the same general concept of civs from the other Civ games or something totally
new?
Thanks--if any of these questions are too premature, please just say so and I'll ask em later when its not.
Daniel
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