I understand your problem behind the basic technologies, and that particular item was a mistake, but considering how much there is kinda hard to catch them all on a first run-through. They overall idea though that I was trying to do was to allow the players to research some concepts out of the current order that they have been done in this world. This is not to say that someonce could develope the fusion power plant before they develope a fission one since they are scientifically much harder to make (fusion that is).
I was also thinking bout not having the dip down when new technologies are designed, however some of the do radiccaly change the basic fundimentals of those basic technologies. FE michochip technology turned the computer world upsidedown. I wouldn't be sitting here today in my bedroom typing this message if we still used vaccum tubes!
So basically what I might consider is a compromise. Some technologies, like microchips, would lower the basic technology level much lower than I'd have done before, however most will not. How's that?
About the effiecency problem...That's the whole concept behind basic technologies...or atleast the original reason i decided to put them in. Someone who's at 30% in agriculture will not be as effiecnet as someone who's at 60%. I was going to put that in the 'effect %' when I redid it.
Now for the military concern...I was going to put 3 tactics, maybe 4 or 5 in basic technologies: ground tactics, naval tactics, air tactics and maybe mobile tactics and cyber tactics.
Ground: basic ground troops: Infantry, archers, knights up to today's army soliders.
Naval Tactics: from the first wooden ships to aircraft carriers and battleships and submarines.
Air Tactics: From balloons, which is one tech i forgot and hang gliders to propperller planes to jets...satelites and any space ones would still be in this section since there hasn't beem to much as far as space warfare goes.
Mobile Tactics: of i do put this in it'd be for things like tanks and other such things.
Cyber Tactics: Although it hasn't really been used much yet, this is perhaps one of the most devestating type of attacks that could come in our time. Imagine having a civ wide blackout of all electronic communications.....
The costs of them getting cheaper...well wouldn't that apply to everything? The expierence I can't really do much here in the techs section cept with some of the more modern technologies. The former idea is a good concept, but I'd think that it would be more in a section of building/buying improvements, not that technology doesn't affect that...its just i haven't come up with exactly what improvements those would be.
Anywayz thanks for the info and I look forward to hearing about a reply to this and a more detailed analasys like u said.
I was also thinking bout not having the dip down when new technologies are designed, however some of the do radiccaly change the basic fundimentals of those basic technologies. FE michochip technology turned the computer world upsidedown. I wouldn't be sitting here today in my bedroom typing this message if we still used vaccum tubes!
So basically what I might consider is a compromise. Some technologies, like microchips, would lower the basic technology level much lower than I'd have done before, however most will not. How's that?
About the effiecency problem...That's the whole concept behind basic technologies...or atleast the original reason i decided to put them in. Someone who's at 30% in agriculture will not be as effiecnet as someone who's at 60%. I was going to put that in the 'effect %' when I redid it.
Now for the military concern...I was going to put 3 tactics, maybe 4 or 5 in basic technologies: ground tactics, naval tactics, air tactics and maybe mobile tactics and cyber tactics.
Ground: basic ground troops: Infantry, archers, knights up to today's army soliders.
Naval Tactics: from the first wooden ships to aircraft carriers and battleships and submarines.
Air Tactics: From balloons, which is one tech i forgot and hang gliders to propperller planes to jets...satelites and any space ones would still be in this section since there hasn't beem to much as far as space warfare goes.
Mobile Tactics: of i do put this in it'd be for things like tanks and other such things.
Cyber Tactics: Although it hasn't really been used much yet, this is perhaps one of the most devestating type of attacks that could come in our time. Imagine having a civ wide blackout of all electronic communications.....
The costs of them getting cheaper...well wouldn't that apply to everything? The expierence I can't really do much here in the techs section cept with some of the more modern technologies. The former idea is a good concept, but I'd think that it would be more in a section of building/buying improvements, not that technology doesn't affect that...its just i haven't come up with exactly what improvements those would be.
Anywayz thanks for the info and I look forward to hearing about a reply to this and a more detailed analasys like u said.
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