Hi jacobo:
Well, up until now people have just been posting on their particular issue. Then if there's interest in it usually people will post under that topic. Also, many of the "new" topics have already been discussed, and posters just haven't taken the time to search and find them. I am guilty of this too... I guess I'm just afraid that if we start a "miscellaneous" thread that at some point it won't get posts for ten days, and will disappear from most peoples viewing horizon. It helps to find the those threads that are more than ten days old if you set the "topic history length" box to "show all topics". For example, your comment on independently tracking national currencies could well go in the latest economic system thread.
Anyway, on your question, I already thought about it, and decided it was probably too complicated an issue for a game of this scope. It was in the "spec" at one point, but I killed it. I don't know if you read the economic model, but I've tied to the currency value to one unit of production in the services sector. I really don't want to get into countries needing gold reserves to back their currency etc. If you feel strongly about the issue, and would like to write up a proposal on how to implement your idea within the basic economic model, I'd certainly be willing to give it another look.
Mark
Well, up until now people have just been posting on their particular issue. Then if there's interest in it usually people will post under that topic. Also, many of the "new" topics have already been discussed, and posters just haven't taken the time to search and find them. I am guilty of this too... I guess I'm just afraid that if we start a "miscellaneous" thread that at some point it won't get posts for ten days, and will disappear from most peoples viewing horizon. It helps to find the those threads that are more than ten days old if you set the "topic history length" box to "show all topics". For example, your comment on independently tracking national currencies could well go in the latest economic system thread.
Anyway, on your question, I already thought about it, and decided it was probably too complicated an issue for a game of this scope. It was in the "spec" at one point, but I killed it. I don't know if you read the economic model, but I've tied to the currency value to one unit of production in the services sector. I really don't want to get into countries needing gold reserves to back their currency etc. If you feel strongly about the issue, and would like to write up a proposal on how to implement your idea within the basic economic model, I'd certainly be willing to give it another look.
Mark
Comment