Again, I disagree.
Preplanning an attack against a well-entrenched opponent will almost always be disasterous, unless you watch the battle and make changes according to changing circumstances. All plans go to hell in the face of the enemy!
RTS's have completely left out most standard *required* wargame rules, almost all of which benefit the defender. A unit on the move should have half the attack value. Supply. Entrenchment. Fortifications, leadership, training, experience, etc, etc, all will make attacking a fixed position very difficult indeed.
By building a good 'strategic' scale wargame, it is an absolute necessity to have better command and control of your armies, plus they *must* have the ability to at least act *competently* without your direct supervision.
Preplanning an attack against a well-entrenched opponent will almost always be disasterous, unless you watch the battle and make changes according to changing circumstances. All plans go to hell in the face of the enemy!
RTS's have completely left out most standard *required* wargame rules, almost all of which benefit the defender. A unit on the move should have half the attack value. Supply. Entrenchment. Fortifications, leadership, training, experience, etc, etc, all will make attacking a fixed position very difficult indeed.
By building a good 'strategic' scale wargame, it is an absolute necessity to have better command and control of your armies, plus they *must* have the ability to at least act *competently* without your direct supervision.
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