Actually, there is no difference, from a programming standpoint.
A 'turn-based' game becomes a 'real-time' game when you loop the turns. You can even delay the loop some, say, give each play 5 minutes to think, then execute each set of orders and move pieces. Programatically, there's no difference.
Or, you can make movement soooo slow on the 'Strategic' map that the units take minutes to move.
A 'turn-based' game becomes a 'real-time' game when you loop the turns. You can even delay the loop some, say, give each play 5 minutes to think, then execute each set of orders and move pieces. Programatically, there's no difference.
Or, you can make movement soooo slow on the 'Strategic' map that the units take minutes to move.
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