I'm pretty much done sketching out the military system. There are still a huge number of details to resolve, but its getting there. I hope to have my proposal up by thursday or friday. Anyway, one thing that has been brought up by various people is the possiblity of a tactical mini-game for fighting out army vs. army conflicts. In the spirit of Clash this would only be used when the player actively wants it.
To that end I am trying to design the strategic combat system so that it would be possible to add on a tactical system at a later date. I'd like to hear who would use the tactical one if we put it in there, and, if you'd use it, what kind of features you'd like to see in it. Right now I envision for a tactical system:
simultaneous movement
some fog of war (initial positioning also done partly blind)
combat occurs for units in the same mini-square
ranged weapons that fire x squares
infantry and more mobile troops
air units that can range the battlefield at will (unless fighting each other)
simple morale system
Any ideas about these proposals or anything else, fire away!
-Mark
To that end I am trying to design the strategic combat system so that it would be possible to add on a tactical system at a later date. I'd like to hear who would use the tactical one if we put it in there, and, if you'd use it, what kind of features you'd like to see in it. Right now I envision for a tactical system:
simultaneous movement
some fog of war (initial positioning also done partly blind)
combat occurs for units in the same mini-square
ranged weapons that fire x squares
infantry and more mobile troops
air units that can range the battlefield at will (unless fighting each other)
simple morale system
Any ideas about these proposals or anything else, fire away!
-Mark
Comment