Two weeks ago, I sought a new means of distributing tiles on a sphere, specifically for future games like Civilization (insert roman numerals here). I've looked at a myriad of patterns that failed to appeal to me for various reasons. The geodesic domes of 5-3-2 symmetry are the only ones that were even decent, and those still failed to appeal to me because of there being too few options for numbers of tiles.
I found an online program where the user chooses a number of points, then how they would be evenly distributed around a sphere or torus (I'm mainly looking at the sphere). Before the points rearrange themselves to what seem to look like failed attempts at perfection, there's the option to have the program arrange them into a spiral formation. It reminded me of points where each point slightly further from a center would be the golden angle around that center from the last.
I figured that making something that looked like this would still probably produce well-distributed points if the points were on a sphere. ...and I was right. I expanded the points into tiles and here are my creations.
One globe of tiles and one simple latitude-longitude map. I'd make ones with more detail, but I don't know how to make a program to do it for me, and making it by hand can be really tedious and time-consuming. Anyway, my methods of creating the globe is here.
Pros: It'll work for ANY whole number of tiles greater than 3, unless the number is so high that one's computer would crash from data overload (depends on the graphical detail and the computer's abilities. Raising it to 100000 or more generally shouldn't be too hard.) For common sizes, nearly all the tiles should be hexagons, with a few pentagons and fewer heptagons. Of similar sizes.
Cons: Since the tiles are arranged differently from each other, there may have to be some new rules involving city radii, or even movement (not that I don't think those need to be done anyway, though). Using a keyboard to move about won't be easy, either. Also, most people won't be able to easily plot the maps on paper.
Anyway, I figured it'd be worth some thought. So... any comments?
I found an online program where the user chooses a number of points, then how they would be evenly distributed around a sphere or torus (I'm mainly looking at the sphere). Before the points rearrange themselves to what seem to look like failed attempts at perfection, there's the option to have the program arrange them into a spiral formation. It reminded me of points where each point slightly further from a center would be the golden angle around that center from the last.
I figured that making something that looked like this would still probably produce well-distributed points if the points were on a sphere. ...and I was right. I expanded the points into tiles and here are my creations.
One globe of tiles and one simple latitude-longitude map. I'd make ones with more detail, but I don't know how to make a program to do it for me, and making it by hand can be really tedious and time-consuming. Anyway, my methods of creating the globe is here.
Pros: It'll work for ANY whole number of tiles greater than 3, unless the number is so high that one's computer would crash from data overload (depends on the graphical detail and the computer's abilities. Raising it to 100000 or more generally shouldn't be too hard.) For common sizes, nearly all the tiles should be hexagons, with a few pentagons and fewer heptagons. Of similar sizes.
Cons: Since the tiles are arranged differently from each other, there may have to be some new rules involving city radii, or even movement (not that I don't think those need to be done anyway, though). Using a keyboard to move about won't be easy, either. Also, most people won't be able to easily plot the maps on paper.
Anyway, I figured it'd be worth some thought. So... any comments?
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