Originally posted by alms66
Mark, I've updated the activity file with all the tier 1 techs. Once you get them working, we can see about putting recipients down for them, because I didn't put any for now.
Mark, I've updated the activity file with all the tier 1 techs. Once you get them working, we can see about putting recipients down for them, because I didn't put any for now.
I have made some crude hookups for the new activities. This should let you get going with the new broad "tier 1" activities. I don't like putting the new activities in the activities file, since they will screw up interfaces in the other scenarios to no good purpose. To that end, I've put them in the scenario file, which I have sent you.
For now each activity dumps all RPs straight into the tier 1 tech ("Communications, etc"). You can change them now to be whatever hookups you want. The code now dumps a number of RPs equivalent to 0.01% of gross civ production into the activity for free. Of course the player can add more using the Tech items in the econ menu. (you will have to hit the reorder button to see them all) This base amount may still be a bit too big as the civ grows, but that's part of what we're testing.
Let me know if there are any issues.
Cya,
Mark
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