old threads bunged together - please follow links before spouting
language is usually the first thing that defines an ethinic group .
dialects are when languages evolve into new languages.
, or could be a barrier or advantage in certain negotiations.
imagine you are a European nation, and you are competing with Japan for an important treaty with China, the Japanese are going to have an advantage because they can commuicate more easily.
(I speak Japanese and Chinese, and I know from first hand experience that Jap and Chi people can get the jist of each other's written texts without having to learn the other language)
race and language and religion are often historically important factors in the making or breaking of alliances.
so there are real applications for language.
perhaps it could affect your ability to pacify conquered territory or success in espionage.
culture, and language are also a way of conquering territory without expensive and time-consuming military force.
------
examples of ethnic group mergers -
the English - Celtic ethnic group, germanic language
the French - same
the Turkish - Graeco-Armenian related ethnic group, Central Asian language
the Hungarians - Similar.
language could be more than just a cosmetic feature, but even as just a cosmetic feature - it's nice!
--------------
i should modify my ideas a little on the second quote - but look at the pan-ethnic movments
pan-arabism, pan-americanism, pan-slavicism, pan-celticism, even the Nazis - i think there should be some room for this kind of nationalist movement in a game where politics is apparently a major feature.
it is complex, when we lok at the current thing in Iraq, most Iraqis are Shia muslims, unlike most of the arab world, but still a sense of ethnic brotherhood, based on language is strong - but yes, Hebrew is also a semitic language, but adifferent one, and their religion is certainly a factor which seperates them from arabs.
in this scenario, to what extent is religion on it's own important? don't Sunni muslims generally feel opposed/suspicious towards Shia Muslims? I think this is an example of Language being a factor - because they all speak the same language the suffering of Iraqi civilians affects the populations of other Arab speaking countries, making them feel more inclined to get involved.
of course, if you are french, i don;t know how you might feel if Quebec, Belgie or Suisse were under attack and you saw french speaking victims, or if Francophone African countries would cause you to fell somehow more of a sense of brotherhood?
one thing i would like to see is an ethnic group divided between two nations - take the Basques for example.
If you were playing as France or Spain and you wanted to eradicate them, desroying their language would be one important way of breaking them. likewise a foreign enemy might seek to provide aid to this ethinc guerilla group to weaken your nation...
can we have guerilla ethnic groups who can become nation potentially? as a feature - so that pacifying ethnic groups becomes an important task lest they become militant and seperatist.
if in the Basque scenario, Spain was at war with france, they might seek to bribe the Basques as a way of getting more territory, ameliorating them with language rights and unification.
......................................
i've heard about recent genetic maps being made of of least europe, but perhaps also much of the world.
showing how that the Welsh are genetically related to the Spanish - strengthening the supposed link between Basques and ancient Picts of Scotland, who were there before the Celts.
that the bulk of Scots English and French are very similar genetically.
the English are overwhelmingly ethnically Celtic with a Roman and German influnce, much like the French, but i think the French have more of a Germaninc and Roman influence. the Scots having some of the Welsh and Irish influence in addition. [yes i over-summarised france - excuse moi!]
what i was talking about is how one ethnic popultaion can be dominated by a ethnically different overlordship.
the Hungarians for example - the closest language to Hungarian is called Khanty-Mansi and is spoken to the northeast of the urals in northern russia. thos people look like eskimos or koreans - hungarians generally look like most central/eastern europeans - but a small number do have asiatic features.
the same is true in Turkey, the people ARE by blood descended from a mixture of Greeks and all the Ancient Hittites and probably elements of Iranina and Armenian Georgian. there are from what i've read a small number - 5%-ish who are mongoloid turks, the remnants of the people who brought the asian turkish language.
anyway, i made a set of faces, and thought, if people do mix a little then not only their language, but their race should be affected.
like in Madagascar - a mix of an Indonesian people with East Africans, many Malagasys look neither Black nor Indonesian, but somewhere inbetween, rather like some Cambodians do.
so this is more like an ambient/cosmetic effect of two groups mixing.
.................
so, practical applications:
well, how can i express it?!
1. i think each language should be researched like a technology, and translators should be a resource like engineers or soldiers - discuss!
2. pan-nationalism - i think nations who exist in a scenario where the communication plausibility exists, so probably we're talkin modern scenarios, pan-nationalism should be a feature where:
a. if counrty A is being attacked by country X, and countries B and C have the same language or a same-laanguage ethic group [should be same for religions too]
then the civilians in countries B and C should protest and potentially becom insurgent to put pressure on their govt. to act in support of country A. [this is rather a topical idea, isn;t it!]
3. languages should provide bonuses or handicaps for negotiations, espionage, cultural conquest, pacifying an enemy.
4. language should be a fetaure of an EG which increases it's potential for insurgency/trerrism, and seperatism, and colluding with an enemy.
.............................
language effects
A. ethnic maps
i'd like to see coloured ethinc and language distribution maps, as an overlay, so you can see where they all are.
B. dialects, language evolution, language splitting,
if your empire is too large and dipersed, then new dialects, languages and hence EG's should emerge - didn't this happen with the Roman Empire?!
[it's sort of happened with the British empire too, but only as far as accents really],
C. language merger:
if you conquer an area with a strong language [i.e. it could be an ethnic groupe divide between many nations but still in total having a large population - take the Kurdish people or the Zhuang in Guanxi for example] then your "governor" language should gradually influence this "governed" language, to create over time a new dialect or language
in my own research on this i grouped east asians thus:
Sumerians:
Sumerians
Elamites
Tiamat
Ki En Gir
Tilmun
Samarra
Semites:
Akkadians
Hebrews
Arabians
Phoenicians
Shebans
Ethiopians
Persians:
Medians
Sarmatians
Parthians
Kurds
Scythians
Farsi/Pathans
Dari
Kassites
(boil down to 6 to fit)
Indians:
Panjabi
Romani
Sinhala
Bangla
Nepali
Hindi
Dravidians:
Tamils
Kannada
Telugu
Kolami
Tulu
Kurux
Tokharians:
Twyry
Gutians
Kushans
Kucheans
Tokharoi
Tokhrians
Turks:
Altai
Tatars
Kazakh
Bolgars
Uygur
Osmanli
Mongols:
Buryat
Tungus
Huns
Manchu
Khalka
Evenki
Tibetans:
Burmans
Tibetans
Qiang
Chinese
Naga
Karen
Hmong:
Hmong
Mien
Bunu
She
Biao
Bo-Pai
Mons:
Mon
Khmer
Bahnar
Vietnamese
Muong
Munda
Tai:
Siamese
Lao
Kam-Sui
Kadai
Shan
Zhuang
Malayos:
Dayak
Malagasy
Aetas
Chamaru
Sulawesi
Sundanese
Paiwans:
Atayal
Paiwan
Tsou
Kanakabu
Saaroa
Rukai
Kija:
Koreans
Dongyi
Silla
Paekche
Koryo
Japanese
more to come...
Chukchi:
Koryak
Chukot
Alyutor
Ainu
Gilyak
[Ket [=Yenisei-Ostyak-unrelated to Chukchi]]
[Yukaghir [also unrelated to Y-O or Chukchi]]
it needs finishing off a little - the last group is a compsite of unrelated NE Asian aboriginal nomadics.
++++++++++++++++++++++++++++++++++++++++
First theres the Categories in the form of an Ethnolinguistic tree:
72 "Peoples" (corresponding more or less to language families), each with 6 "Tribe" names they can split into, and each Tribe with 6 "Nation" names which the Tribers can split into.. these are just automatic names, to make the AI civs evolve over time... more or less like this:
Italic People->Latin Tribe->Italian Nation
Then there's the Quantifiability in the form of the L scale.
L0 - the same language
L1 - a regional accent of the langauge
L2 - a dialect of the language
L3 - a related language
L4 - a distantly related language
L5 - an unrelated language
linguistic variation maps for a particular language can be generated thus:
L5L5L5L3L3L2L2L2L2L4L4
L5L5L5L3L1L1L1L1L1L4L4
L5L5L5L1L1L0L0L1L1L1L2
L5L5L5L1L1L0L0L0L1L1L2
L5L5L5L5L5L1L0L0L0L1L1
L4L4L5L5L5L1L1L0L0L1L1
L4L4L4L4L5L5L1L1L1L1L1
+++++++++++++++++++++++++++++++++++++++
[IMGhttp://www.lifesci.utexas.edu/courses/mcmurry/spring98/13/map.gif[/IMG]
the purpose of languages is essentially mainly for the World-Dawn scenario (yet to be created).
As tribe-splitting and merger occurs, particularly splitting, language performs a function of describing an aspect of connection between tribes/civs.
it is one part of what differentiates one EG from another, and what connects one to another (or not)
Culture (in game terms) is another part.
The scale of language performs the function of defining how close or distant that connection is. An offshoot EG from another EG needs to have it's connection and difference from the original EG defined. Initially the difference will be small, over time that difference will increase. The Language scale is one simple way of measuring an aspect of that difference. After some resistence, it turns out that it does have a practical use in the riot model at least.
in actual playnig terms this performs a function of affecting behaviour of people, as illustrated in the riots model.
There are also some other minor "atmospheric" functions like defining how easy it is to negotiate with, trade with, spy on, and capture technology from other civs.
so, i think the purpose of language is probably:
a. to define an EG - the term ELG becomes appropriate - and its connection, including degree of connection to another EG.
This includes the evolution of new offshoot EGs, as a language evolves through each level every few hundred years.
b. to be a factor in how citizens behave, rioting, disrcimination, economic trade, cultural trade. Helping make a more sophisticated social model than exists in any other similar game.
c. to add some realism/atmos/tension - a "handicap" to what might otherwise be monotonously simplistic and predictable interactions between EGs and civs.
The names are purely to give the AI names to call offshoots from the original "people" or "language group people". Also including the feature of being able to name a new EG or state after a placename generated from a small, but regular vocab list for each of the language groups.
They are stratified in a pyramid of 1->6->36, for coding simplicity. And to depict the general trend of "ancient" -> "middle age" -> "modern" that ethnicites seem to go through, simplified and regularised for a game.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
messy, but at least most of it's on one thread.
language is usually the first thing that defines an ethinic group .
dialects are when languages evolve into new languages.
, or could be a barrier or advantage in certain negotiations.
imagine you are a European nation, and you are competing with Japan for an important treaty with China, the Japanese are going to have an advantage because they can commuicate more easily.
(I speak Japanese and Chinese, and I know from first hand experience that Jap and Chi people can get the jist of each other's written texts without having to learn the other language)
race and language and religion are often historically important factors in the making or breaking of alliances.
so there are real applications for language.
perhaps it could affect your ability to pacify conquered territory or success in espionage.
culture, and language are also a way of conquering territory without expensive and time-consuming military force.
------
examples of ethnic group mergers -
the English - Celtic ethnic group, germanic language
the French - same
the Turkish - Graeco-Armenian related ethnic group, Central Asian language
the Hungarians - Similar.
language could be more than just a cosmetic feature, but even as just a cosmetic feature - it's nice!
--------------
i should modify my ideas a little on the second quote - but look at the pan-ethnic movments
pan-arabism, pan-americanism, pan-slavicism, pan-celticism, even the Nazis - i think there should be some room for this kind of nationalist movement in a game where politics is apparently a major feature.
it is complex, when we lok at the current thing in Iraq, most Iraqis are Shia muslims, unlike most of the arab world, but still a sense of ethnic brotherhood, based on language is strong - but yes, Hebrew is also a semitic language, but adifferent one, and their religion is certainly a factor which seperates them from arabs.
in this scenario, to what extent is religion on it's own important? don't Sunni muslims generally feel opposed/suspicious towards Shia Muslims? I think this is an example of Language being a factor - because they all speak the same language the suffering of Iraqi civilians affects the populations of other Arab speaking countries, making them feel more inclined to get involved.
of course, if you are french, i don;t know how you might feel if Quebec, Belgie or Suisse were under attack and you saw french speaking victims, or if Francophone African countries would cause you to fell somehow more of a sense of brotherhood?
one thing i would like to see is an ethnic group divided between two nations - take the Basques for example.
If you were playing as France or Spain and you wanted to eradicate them, desroying their language would be one important way of breaking them. likewise a foreign enemy might seek to provide aid to this ethinc guerilla group to weaken your nation...
can we have guerilla ethnic groups who can become nation potentially? as a feature - so that pacifying ethnic groups becomes an important task lest they become militant and seperatist.
if in the Basque scenario, Spain was at war with france, they might seek to bribe the Basques as a way of getting more territory, ameliorating them with language rights and unification.
......................................
i've heard about recent genetic maps being made of of least europe, but perhaps also much of the world.
showing how that the Welsh are genetically related to the Spanish - strengthening the supposed link between Basques and ancient Picts of Scotland, who were there before the Celts.
that the bulk of Scots English and French are very similar genetically.
the English are overwhelmingly ethnically Celtic with a Roman and German influnce, much like the French, but i think the French have more of a Germaninc and Roman influence. the Scots having some of the Welsh and Irish influence in addition. [yes i over-summarised france - excuse moi!]
what i was talking about is how one ethnic popultaion can be dominated by a ethnically different overlordship.
the Hungarians for example - the closest language to Hungarian is called Khanty-Mansi and is spoken to the northeast of the urals in northern russia. thos people look like eskimos or koreans - hungarians generally look like most central/eastern europeans - but a small number do have asiatic features.
the same is true in Turkey, the people ARE by blood descended from a mixture of Greeks and all the Ancient Hittites and probably elements of Iranina and Armenian Georgian. there are from what i've read a small number - 5%-ish who are mongoloid turks, the remnants of the people who brought the asian turkish language.
anyway, i made a set of faces, and thought, if people do mix a little then not only their language, but their race should be affected.
like in Madagascar - a mix of an Indonesian people with East Africans, many Malagasys look neither Black nor Indonesian, but somewhere inbetween, rather like some Cambodians do.
so this is more like an ambient/cosmetic effect of two groups mixing.
.................
so, practical applications:
well, how can i express it?!
1. i think each language should be researched like a technology, and translators should be a resource like engineers or soldiers - discuss!
2. pan-nationalism - i think nations who exist in a scenario where the communication plausibility exists, so probably we're talkin modern scenarios, pan-nationalism should be a feature where:
a. if counrty A is being attacked by country X, and countries B and C have the same language or a same-laanguage ethic group [should be same for religions too]
then the civilians in countries B and C should protest and potentially becom insurgent to put pressure on their govt. to act in support of country A. [this is rather a topical idea, isn;t it!]
3. languages should provide bonuses or handicaps for negotiations, espionage, cultural conquest, pacifying an enemy.
4. language should be a fetaure of an EG which increases it's potential for insurgency/trerrism, and seperatism, and colluding with an enemy.
.............................
language effects
A. ethnic maps
i'd like to see coloured ethinc and language distribution maps, as an overlay, so you can see where they all are.
B. dialects, language evolution, language splitting,
if your empire is too large and dipersed, then new dialects, languages and hence EG's should emerge - didn't this happen with the Roman Empire?!
[it's sort of happened with the British empire too, but only as far as accents really],
C. language merger:
if you conquer an area with a strong language [i.e. it could be an ethnic groupe divide between many nations but still in total having a large population - take the Kurdish people or the Zhuang in Guanxi for example] then your "governor" language should gradually influence this "governed" language, to create over time a new dialect or language
in my own research on this i grouped east asians thus:
Sumerians:
Sumerians
Elamites
Tiamat
Ki En Gir
Tilmun
Samarra
Semites:
Akkadians
Hebrews
Arabians
Phoenicians
Shebans
Ethiopians
Persians:
Medians
Sarmatians
Parthians
Kurds
Scythians
Farsi/Pathans
Dari
Kassites
(boil down to 6 to fit)
Indians:
Panjabi
Romani
Sinhala
Bangla
Nepali
Hindi
Dravidians:
Tamils
Kannada
Telugu
Kolami
Tulu
Kurux
Tokharians:
Twyry
Gutians
Kushans
Kucheans
Tokharoi
Tokhrians
Turks:
Altai
Tatars
Kazakh
Bolgars
Uygur
Osmanli
Mongols:
Buryat
Tungus
Huns
Manchu
Khalka
Evenki
Tibetans:
Burmans
Tibetans
Qiang
Chinese
Naga
Karen
Hmong:
Hmong
Mien
Bunu
She
Biao
Bo-Pai
Mons:
Mon
Khmer
Bahnar
Vietnamese
Muong
Munda
Tai:
Siamese
Lao
Kam-Sui
Kadai
Shan
Zhuang
Malayos:
Dayak
Malagasy
Aetas
Chamaru
Sulawesi
Sundanese
Paiwans:
Atayal
Paiwan
Tsou
Kanakabu
Saaroa
Rukai
Kija:
Koreans
Dongyi
Silla
Paekche
Koryo
Japanese
more to come...
Chukchi:
Koryak
Chukot
Alyutor
Ainu
Gilyak
[Ket [=Yenisei-Ostyak-unrelated to Chukchi]]
[Yukaghir [also unrelated to Y-O or Chukchi]]
it needs finishing off a little - the last group is a compsite of unrelated NE Asian aboriginal nomadics.
++++++++++++++++++++++++++++++++++++++++
First theres the Categories in the form of an Ethnolinguistic tree:
72 "Peoples" (corresponding more or less to language families), each with 6 "Tribe" names they can split into, and each Tribe with 6 "Nation" names which the Tribers can split into.. these are just automatic names, to make the AI civs evolve over time... more or less like this:
Italic People->Latin Tribe->Italian Nation
Then there's the Quantifiability in the form of the L scale.
L0 - the same language
L1 - a regional accent of the langauge
L2 - a dialect of the language
L3 - a related language
L4 - a distantly related language
L5 - an unrelated language
linguistic variation maps for a particular language can be generated thus:
L5L5L5L3L3L2L2L2L2L4L4
L5L5L5L3L1L1L1L1L1L4L4
L5L5L5L1L1L0L0L1L1L1L2
L5L5L5L1L1L0L0L0L1L1L2
L5L5L5L5L5L1L0L0L0L1L1
L4L4L5L5L5L1L1L0L0L1L1
L4L4L4L4L5L5L1L1L1L1L1
+++++++++++++++++++++++++++++++++++++++
[IMGhttp://www.lifesci.utexas.edu/courses/mcmurry/spring98/13/map.gif[/IMG]
the purpose of languages is essentially mainly for the World-Dawn scenario (yet to be created).
As tribe-splitting and merger occurs, particularly splitting, language performs a function of describing an aspect of connection between tribes/civs.
it is one part of what differentiates one EG from another, and what connects one to another (or not)
Culture (in game terms) is another part.
The scale of language performs the function of defining how close or distant that connection is. An offshoot EG from another EG needs to have it's connection and difference from the original EG defined. Initially the difference will be small, over time that difference will increase. The Language scale is one simple way of measuring an aspect of that difference. After some resistence, it turns out that it does have a practical use in the riot model at least.
in actual playnig terms this performs a function of affecting behaviour of people, as illustrated in the riots model.
There are also some other minor "atmospheric" functions like defining how easy it is to negotiate with, trade with, spy on, and capture technology from other civs.
so, i think the purpose of language is probably:
a. to define an EG - the term ELG becomes appropriate - and its connection, including degree of connection to another EG.
This includes the evolution of new offshoot EGs, as a language evolves through each level every few hundred years.
b. to be a factor in how citizens behave, rioting, disrcimination, economic trade, cultural trade. Helping make a more sophisticated social model than exists in any other similar game.
c. to add some realism/atmos/tension - a "handicap" to what might otherwise be monotonously simplistic and predictable interactions between EGs and civs.
The names are purely to give the AI names to call offshoots from the original "people" or "language group people". Also including the feature of being able to name a new EG or state after a placename generated from a small, but regular vocab list for each of the language groups.
They are stratified in a pyramid of 1->6->36, for coding simplicity. And to depict the general trend of "ancient" -> "middle age" -> "modern" that ethnicites seem to go through, simplified and regularised for a game.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
messy, but at least most of it's on one thread.
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