Much of my recent posting, scattered around a number of threads, actually relates to Scenarios, their perceived deficiencies, and their relationship to the Clash game.
The first point I would like to make is that Clash has scenarios and nothing else. It differs from other similar games, and in particular Civilization, in that there is no underlying game, there are only scenarios. Of course it is certainly our intention to eventually have the kind of games available in Civilization as scenarios.
Thus the whole world, whole of history game will be presented as a scenario. Because the Clash game is in a relatively early stage of development, this particular scenario has not been written.
In passing, I wrote the basic data for the Dawn, Jericho, Delenda and Atilla scenarios, to give some variety.
The original Dawn scenario did not allow the messages that it now has. When adding the message system, I had to write an events handler. Not a hugely sophisticated one, but it does allow quite a bit of variety in the way in which a scenario develops.
In order that Mark and Laurent could modify the Dawn scenario (and the others), I wrote a sort of reference manual on how to write scenarios. I think that that manual is still around somewhere. Perhaps it could be made available to everyone. This would allow people with their own idea of how a scenario should work to write their own scenario. After all, a scenario is just a couple of text files (map, and scenario).
That way, people who insist on having the Indus Valley, or China adjacent to the Dead sea could do so.
Cheers
The first point I would like to make is that Clash has scenarios and nothing else. It differs from other similar games, and in particular Civilization, in that there is no underlying game, there are only scenarios. Of course it is certainly our intention to eventually have the kind of games available in Civilization as scenarios.
Thus the whole world, whole of history game will be presented as a scenario. Because the Clash game is in a relatively early stage of development, this particular scenario has not been written.
In passing, I wrote the basic data for the Dawn, Jericho, Delenda and Atilla scenarios, to give some variety.
The original Dawn scenario did not allow the messages that it now has. When adding the message system, I had to write an events handler. Not a hugely sophisticated one, but it does allow quite a bit of variety in the way in which a scenario develops.
In order that Mark and Laurent could modify the Dawn scenario (and the others), I wrote a sort of reference manual on how to write scenarios. I think that that manual is still around somewhere. Perhaps it could be made available to everyone. This would allow people with their own idea of how a scenario should work to write their own scenario. After all, a scenario is just a couple of text files (map, and scenario).
That way, people who insist on having the Indus Valley, or China adjacent to the Dead sea could do so.
Cheers
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