Here's a very rough sketch of what I think could be the basis of an eyecandyful (?!) graphical interface for the main screen of the game, based on the current layout.
the topsection is for buttons... (but could also be for units to show how many you've got when stacked) but I'm not entirely sure how many buttons and pages there are supposed to be... (do let me know anyone)
i think having lots of windows is messy, and something with tabs and scrolling is more desirable for tidiness and userfriendlyness.
I think also it's desireable to have the least amount of text, and replace it where possible with visual data and symbols where possible so that language is not a barrier.
i also like graphs for my data - there may be times when knowing the exact figures for things is useful, but I want to see trends over long and short periods without having to jot down or remember figures for growth etc...
i've put a sketch of the econ page with commodity boxes and general graph side - I actually think it'd be better to have an icon for each commodity and sector (there'd be a lot more), with a graph and key, and if you want specific data you click on the commodity or sector icon to open up a subscreen where the graph was.
I also have ideas for a simple radar-style battle screen (likw wht you get in sports games] - i think it'd be a drastic improvment on traditional unit on unit action, and make battle tactics more doable - i don't like the text idea - it's like archaic soccer games.. but then i'm more visually inclined..
Jack
[IMG]http://[/IMG]
I'm going to have to e-mail the gif to mark, because I can't rememebr what my webpage is, and i don't think i've got the uploading stuff set up on this pc!!!
the topsection is for buttons... (but could also be for units to show how many you've got when stacked) but I'm not entirely sure how many buttons and pages there are supposed to be... (do let me know anyone)
i think having lots of windows is messy, and something with tabs and scrolling is more desirable for tidiness and userfriendlyness.
I think also it's desireable to have the least amount of text, and replace it where possible with visual data and symbols where possible so that language is not a barrier.
i also like graphs for my data - there may be times when knowing the exact figures for things is useful, but I want to see trends over long and short periods without having to jot down or remember figures for growth etc...
i've put a sketch of the econ page with commodity boxes and general graph side - I actually think it'd be better to have an icon for each commodity and sector (there'd be a lot more), with a graph and key, and if you want specific data you click on the commodity or sector icon to open up a subscreen where the graph was.
I also have ideas for a simple radar-style battle screen (likw wht you get in sports games] - i think it'd be a drastic improvment on traditional unit on unit action, and make battle tactics more doable - i don't like the text idea - it's like archaic soccer games.. but then i'm more visually inclined..
Jack
[IMG]http://[/IMG]
I'm going to have to e-mail the gif to mark, because I can't rememebr what my webpage is, and i don't think i've got the uploading stuff set up on this pc!!!
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