I've coded a lot of things for the ai, and want feedback on that before I go any further, so...
What should I be doing now?
Here's what the polls gave, reordered by priority:
20) demo priorities
a - Savegames. 4 25,0%
d - Technology. 2 12,5%
f - Social model. 2 12,5%
g - Government/Riots models. 2 12,5%
l - Graphics and GUI update. 2 12,5%
b - Map generator. 1 6,3%
e - economics/infrastructure. 1 6,3%
i - Diplomacy. 1 6,3%
k - Military AI. 1 6,3%
The current code status vis a vis the demo:
a - nothing done
d - no extra code done, but Richard could probably do things with the existing code
f - little or nothing done
g - government code exists but sketchy
l - an alternate military units building UI exists
b - There are some map generators, which now include terrain types, but aren't playable
e - don't know what's needed here
i - some infrastructure exists but there is nothing usable
k - some improvements
Here are the options I think of (considering both how important that looks and how much I want to code that particular kind of things):
1)Savegames
2)Social model
3)Econ user interface
4)Map generator with random civs placement
5)Diplomacy
6)Infrastructure for Healing units
7)Auto explore and spying
What should I be doing now?
Here's what the polls gave, reordered by priority:
20) demo priorities
a - Savegames. 4 25,0%
d - Technology. 2 12,5%
f - Social model. 2 12,5%
g - Government/Riots models. 2 12,5%
l - Graphics and GUI update. 2 12,5%
b - Map generator. 1 6,3%
e - economics/infrastructure. 1 6,3%
i - Diplomacy. 1 6,3%
k - Military AI. 1 6,3%
The current code status vis a vis the demo:
a - nothing done
d - no extra code done, but Richard could probably do things with the existing code
f - little or nothing done
g - government code exists but sketchy
l - an alternate military units building UI exists
b - There are some map generators, which now include terrain types, but aren't playable
e - don't know what's needed here
i - some infrastructure exists but there is nothing usable
k - some improvements
Here are the options I think of (considering both how important that looks and how much I want to code that particular kind of things):
1)Savegames
2)Social model
3)Econ user interface
4)Map generator with random civs placement
5)Diplomacy
6)Infrastructure for Healing units
7)Auto explore and spying
, but there are many layers that have to be drawn on top one of another. I tried to make a few intelligent redraws, redrawing only the area that had changed or trying to reduce the number of layers, but it didn't work well. The java2D API is not very fast, so I'm not sure this can be accelerated much using our technology (I'm not a graphics pro so I may be wrong, but since I don't know how to do it, it's the same as if it couldn't be done).
is known to be heading this way, and only under a unified civ is there any hope of resistance.
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