Hi,
I'm developing a civ-like game and I'd like to ask your opinion on something that came up:
When I started this project I used a DirectX tutorial to begin with, now I achiaved a beautiful diamond tile map (like SimCity2000, Age of empires, etc), however all civ games use retangular maps. If I don't have to rebuild the algorithim that does the painting it will speed up my game's release, so do you thing this is important?
In a diamond like game world maps and historical scenarios would have to be turned 45º to the right to fit world's paralels divisions.
By the way in retangular I mean a civ-like map not a 2D, all tiles in my game are 3D.
Thanks,
Felipe
I'm developing a civ-like game and I'd like to ask your opinion on something that came up:
When I started this project I used a DirectX tutorial to begin with, now I achiaved a beautiful diamond tile map (like SimCity2000, Age of empires, etc), however all civ games use retangular maps. If I don't have to rebuild the algorithim that does the painting it will speed up my game's release, so do you thing this is important?
In a diamond like game world maps and historical scenarios would have to be turned 45º to the right to fit world's paralels divisions.
By the way in retangular I mean a civ-like map not a 2D, all tiles in my game are 3D.
Thanks,
Felipe
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