Civiliza v0.45a is out.
You can download it at:
New version coming soon! With diplomacy and scenario support! For full list of revisions, see 2nd page of this thread!
NOTE1: To play single player, start a multiplayer game and click on the "Open" slots to add AI players.
NOTE2: Windows '98 and possibly ME users may get color conversion problems. If you see problems with the civ colors (for example your units have a pinkish color to them instead of your civ's color), download and install the update and turn 'OldWin' mode on.
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Here are info lists regarding the alpha, these will be updated up until the release and afterwords (please help - report bugs! suggest features! )
REQUIREMENTS:
- Windows 98/ME/XP
- Color depth of 16 bpp.
BUG LIST:
- Unit can move off certain map edges? (fixed)
- Colors don't convert on some, if not all windows 98 machines. (fixed)
- Colored boxes show up when in windowed mode and desktop color depth is not 16bpp.
- Start locations are sometimes placed in the water (very strange bug, no idea what is causing this yet, but the random map generator needs to be re-made anyways)
- Selection of next unit is sometimes too quick.
- City production information isn't transfered in multiplayer.
- Setup chat messages are only displayed on remote computers (not echoed on local machine)
- Too much lag.
BADLY NEEDED FEATURES:
- Save/Load game.
- Scenarios.
- Way to select units that are fortified.
- More city improvements.
- More techs.
- Diplomacy.
- Sea Units.
- Terrain movement costs.
- Scroll bar for setup chat.
- In-game chat.
- Way to switch civs.
- More setup options (gameplay timer controls etc).
- All forms of irrigation, mining and the rest of the roads.
- Resources, including food and production.
FUTURE FEATURES:
- Wonders.
- Nano era.
- Nukes.
- Minimap.
- Editable unit/tech/improvement data.
- Music.
- Victory conditions.
- Wrapping maps.
- Linked maps.
whew too much stuff to do! and only one person
but seriously, after you try this little demo of mine, imagine civiliza with nukes flying across the sky and planes fighting it out in the air and battles happening all around you. yet, it definitally still feels somewhat turn-based.
i hope to show people that taking the 'T" out of TBS can be a very good thing.
You can download it at:
New version coming soon! With diplomacy and scenario support! For full list of revisions, see 2nd page of this thread!
NOTE1: To play single player, start a multiplayer game and click on the "Open" slots to add AI players.
NOTE2: Windows '98 and possibly ME users may get color conversion problems. If you see problems with the civ colors (for example your units have a pinkish color to them instead of your civ's color), download and install the update and turn 'OldWin' mode on.
------------------------------------------------------------------
Here are info lists regarding the alpha, these will be updated up until the release and afterwords (please help - report bugs! suggest features! )
REQUIREMENTS:
- Windows 98/ME/XP
- Color depth of 16 bpp.
BUG LIST:
- Unit can move off certain map edges? (fixed)
- Colors don't convert on some, if not all windows 98 machines. (fixed)
- Colored boxes show up when in windowed mode and desktop color depth is not 16bpp.
- Start locations are sometimes placed in the water (very strange bug, no idea what is causing this yet, but the random map generator needs to be re-made anyways)
- Selection of next unit is sometimes too quick.
- City production information isn't transfered in multiplayer.
- Setup chat messages are only displayed on remote computers (not echoed on local machine)
- Too much lag.
BADLY NEEDED FEATURES:
- Save/Load game.
- Scenarios.
- Way to select units that are fortified.
- More city improvements.
- More techs.
- Diplomacy.
- Sea Units.
- Terrain movement costs.
- Scroll bar for setup chat.
- In-game chat.
- Way to switch civs.
- More setup options (gameplay timer controls etc).
- All forms of irrigation, mining and the rest of the roads.
- Resources, including food and production.
FUTURE FEATURES:
- Wonders.
- Nano era.
- Nukes.
- Minimap.
- Editable unit/tech/improvement data.
- Music.
- Victory conditions.
- Wrapping maps.
- Linked maps.
whew too much stuff to do! and only one person
but seriously, after you try this little demo of mine, imagine civiliza with nukes flying across the sky and planes fighting it out in the air and battles happening all around you. yet, it definitally still feels somewhat turn-based.
i hope to show people that taking the 'T" out of TBS can be a very good thing.
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