Fairly recently I recieved a couple of e-mails asking what had happened to Manifest Destiny and why it had died. The coincidence of these messages leads me to believe that others may have the same idea.
So let me assure everyone, MD has never been dead, nor has work ever stopped on it's production. On the contrary, we have recently entered into an exiciting new phase of development, the creation of our own custom interface. Gone are the boring grey window boxes you may remember from old, replaced with much nicer full-screen 3D graphics.
To be sure, the new interface versions are not as functional as the old grey window versions. Of those we considered the game roughly 70-80% complete, while the new interface really is only about 10-20% functional. But we are quickly transferring game functionality from the old version into the new interface version, a process which is much faster than coding the routines from scratch, so we don't think it will be long before our new interfaces are just as functional as the old ones were.
We just released Demo 4 (officially version 0.4.0) to the public (we reset our version numbers with the interface change) and are very excited with how things are coming along. If you haven't seen us for a while, come check things out, I hope that you will like what you see.
I don't, in general, post release announcements here (we release new versions about once or twice a month) because this is not our forum (we have our own message boards), and I don't want to clutter up Dan and Mark's boards unneccesarily. I will, if there is interest, post a note here now and again letting players know how things are going.
We can be found at RJCyberware for those interested, and we can always use feedback and other help (programmers and artists take note! )
Anyway, here are a couple of shots from Demo 4 for your perusal:
The Race Creation Screen
[edit: updated shots to show the new Demo 4 release screens]
So let me assure everyone, MD has never been dead, nor has work ever stopped on it's production. On the contrary, we have recently entered into an exiciting new phase of development, the creation of our own custom interface. Gone are the boring grey window boxes you may remember from old, replaced with much nicer full-screen 3D graphics.
To be sure, the new interface versions are not as functional as the old grey window versions. Of those we considered the game roughly 70-80% complete, while the new interface really is only about 10-20% functional. But we are quickly transferring game functionality from the old version into the new interface version, a process which is much faster than coding the routines from scratch, so we don't think it will be long before our new interfaces are just as functional as the old ones were.
We just released Demo 4 (officially version 0.4.0) to the public (we reset our version numbers with the interface change) and are very excited with how things are coming along. If you haven't seen us for a while, come check things out, I hope that you will like what you see.
I don't, in general, post release announcements here (we release new versions about once or twice a month) because this is not our forum (we have our own message boards), and I don't want to clutter up Dan and Mark's boards unneccesarily. I will, if there is interest, post a note here now and again letting players know how things are going.
We can be found at RJCyberware for those interested, and we can always use feedback and other help (programmers and artists take note! )
Anyway, here are a couple of shots from Demo 4 for your perusal:
The Race Creation Screen
[edit: updated shots to show the new Demo 4 release screens]
Comment