This is just and idea I came up with that anyone can use in his or her (wow a politically correct spellchecker
) alt civ project, (including Firaxis on civ4
)
Instead of the normal civ way of production I have another idea,
It can be broken down into:
Wages and Workers
Slaves and Costs
In the democratic governments you set up how much wages the jobs of production and farming (and other things your alt civ will have, like research) each have. The higher the more population will work there, so you will have a wages and people working there indicators in the job area/box, one area/box for each job sector.
You will also have a pop percentage indicator, e.g. a pie chart, showing the percentages of people are working in each area, and then how many are doing nothing.
Over each age/years/turns your peoples wages will go up and you will have to pay more so the effect that happens in civ: you get ludicrously rich by the end, doesn’t happen as much
In communist or despotic governments you can make this into work camps or slaves or whatever:
You choose how many people work in each sector and no one slacks off, the other cost you have is the cost of keeping the slaves alive. This means you can choose whether you kill them all off by looking after them but having more money (or possibly getting the job done quicker)
Of course the disadvantage is the pop growth is less and pop loss is greater.
This can tie together with resource systems being used.
Hope all the projects are going well even tho the forum is stale
Tishco


Instead of the normal civ way of production I have another idea,
It can be broken down into:
Wages and Workers
Slaves and Costs
In the democratic governments you set up how much wages the jobs of production and farming (and other things your alt civ will have, like research) each have. The higher the more population will work there, so you will have a wages and people working there indicators in the job area/box, one area/box for each job sector.
You will also have a pop percentage indicator, e.g. a pie chart, showing the percentages of people are working in each area, and then how many are doing nothing.
Over each age/years/turns your peoples wages will go up and you will have to pay more so the effect that happens in civ: you get ludicrously rich by the end, doesn’t happen as much
In communist or despotic governments you can make this into work camps or slaves or whatever:
You choose how many people work in each sector and no one slacks off, the other cost you have is the cost of keeping the slaves alive. This means you can choose whether you kill them all off by looking after them but having more money (or possibly getting the job done quicker)
Of course the disadvantage is the pop growth is less and pop loss is greater.
This can tie together with resource systems being used.
Hope all the projects are going well even tho the forum is stale
Tishco
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