Hmm... I agree with the Fraal idea of colonizing a new homeworld.
As for Defiant, I'll use your ideas Mellian. But I have a idea for two variants of Defiant. One is your idea with several regular cannons and light missile launchers, and the second Defiant variant would be to have only two heavy cannons and a single heavy missile launcher.
Promethus... well, the main advatange in that in BAC would be that the enemy vessel will have to be faced with three seperate ships to target and fire at, rather than one. University tends to use splitting technology, HINT: Xaos Swordfish missiles... So use that concept, and that Promethus will be the first human multi-assault ship in BAC. The University's ideology is that multiple and smaller objects do more damage than one slow slobberknocker. The Promethus will be able to fire at enemy vessels from many angles from its 3 sections, doing damage all over the ship instead of just one side from one ship. But Promethus could also be a slobberknocker in one piece, with double the power of a battlecruiser.
As for the carriers... I'll reduce the size to 5.5 to 6 km. I'd like to tack on that 1 extra km, for engines, extra fuel for deep space, and a small repair bay for fighters or small frigates or destroyers like the Defiant, Galileo, and Darwin classes. But due to the size and expenses, only 5 are in service out of 50 carriers total. The rest are Protoss class normal carriers. The Enterprise class would be a Super-Carrier, with warship capability, and normal cargo of fighters. It will also be able to withstand tons of damage due to its size and impressive armor.
Mellian your idea for Neutronium armor will be okay. Your Gruser idea and energy weapons will damage it, but no asteroids, gauss, or missiles may damage it. If several ship buster missiles hit, it may do considerable damage, but not one or two hit kills like on most other ships.
I decided to use Sprayber's three systems that he set aside for the University to the galatic West of Sol, and in the bottom-left corner of the map, the systems of Zak, Nova, and Univeralis.
As for the carrier rescuing the Magellan... I have a Carrier and a couple of Einstein battleship escorts in a nearby system, doing some frontier training excerises. They recieve the distress signal from four Light Years away, and spend a hour to get there. A hour has passed between Magellan's transmission of the distress signal and the Procterate ships demand for surrender.
UCS policy is that there will always be a Carrier and Battleship escort a few Light Years from most any scout ships so to be able to jump in should trouble arise.
I have a couple of ideas how to proceed with the standoff.
First, a tense standoff between the Procterate battleship Cold Harbor, my crippled Darwin class scoutship the Magellan, and the newly arrived "Defense Group" of a Enterprise carrier and two Einstein Battleship escorts will ensure. The Hive ship Skipfire will transmit UCS frequencies to Yang, ensuring further communications between the two ships. The Procterate and UCS opens up dialogue, and try to resolve the situation. UCS agrees not to reveal the location of Roving to other factions, or even its own general populace. Roving would be falsely identified as a dead star system, with no inhabitable planets. Procterate will agree to let UCS and Hive go, as long as information about Roving isn't revealed.
Second idea: Magellan sends a warning to Skipfire to immediately transmit frequencies to Yang then Magellan self-destructs to prevent technology and information from falling into Procterate hands. UCS has self-destruct built in all ships to prevent technology falling in enemy or hostile hands.
Let me know what you guys think of either story idea.
By the way, I changed my idea of government of UCS from a democracy to a Technocracy (From Civilization, Call to Power)... It is a government based on automation, technology, and research.
As for Defiant, I'll use your ideas Mellian. But I have a idea for two variants of Defiant. One is your idea with several regular cannons and light missile launchers, and the second Defiant variant would be to have only two heavy cannons and a single heavy missile launcher.
Promethus... well, the main advatange in that in BAC would be that the enemy vessel will have to be faced with three seperate ships to target and fire at, rather than one. University tends to use splitting technology, HINT: Xaos Swordfish missiles... So use that concept, and that Promethus will be the first human multi-assault ship in BAC. The University's ideology is that multiple and smaller objects do more damage than one slow slobberknocker. The Promethus will be able to fire at enemy vessels from many angles from its 3 sections, doing damage all over the ship instead of just one side from one ship. But Promethus could also be a slobberknocker in one piece, with double the power of a battlecruiser.
As for the carriers... I'll reduce the size to 5.5 to 6 km. I'd like to tack on that 1 extra km, for engines, extra fuel for deep space, and a small repair bay for fighters or small frigates or destroyers like the Defiant, Galileo, and Darwin classes. But due to the size and expenses, only 5 are in service out of 50 carriers total. The rest are Protoss class normal carriers. The Enterprise class would be a Super-Carrier, with warship capability, and normal cargo of fighters. It will also be able to withstand tons of damage due to its size and impressive armor.
Mellian your idea for Neutronium armor will be okay. Your Gruser idea and energy weapons will damage it, but no asteroids, gauss, or missiles may damage it. If several ship buster missiles hit, it may do considerable damage, but not one or two hit kills like on most other ships.
I decided to use Sprayber's three systems that he set aside for the University to the galatic West of Sol, and in the bottom-left corner of the map, the systems of Zak, Nova, and Univeralis.
As for the carrier rescuing the Magellan... I have a Carrier and a couple of Einstein battleship escorts in a nearby system, doing some frontier training excerises. They recieve the distress signal from four Light Years away, and spend a hour to get there. A hour has passed between Magellan's transmission of the distress signal and the Procterate ships demand for surrender.
UCS policy is that there will always be a Carrier and Battleship escort a few Light Years from most any scout ships so to be able to jump in should trouble arise.
I have a couple of ideas how to proceed with the standoff.
First, a tense standoff between the Procterate battleship Cold Harbor, my crippled Darwin class scoutship the Magellan, and the newly arrived "Defense Group" of a Enterprise carrier and two Einstein Battleship escorts will ensure. The Hive ship Skipfire will transmit UCS frequencies to Yang, ensuring further communications between the two ships. The Procterate and UCS opens up dialogue, and try to resolve the situation. UCS agrees not to reveal the location of Roving to other factions, or even its own general populace. Roving would be falsely identified as a dead star system, with no inhabitable planets. Procterate will agree to let UCS and Hive go, as long as information about Roving isn't revealed.
Second idea: Magellan sends a warning to Skipfire to immediately transmit frequencies to Yang then Magellan self-destructs to prevent technology and information from falling into Procterate hands. UCS has self-destruct built in all ships to prevent technology falling in enemy or hostile hands.
Let me know what you guys think of either story idea.
By the way, I changed my idea of government of UCS from a democracy to a Technocracy (From Civilization, Call to Power)... It is a government based on automation, technology, and research.
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