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  • #16
    2 techs in two game months; I feel that is absurd... with a 50% tech ratio you should have 1 tech per 2 game months.

    With a 40% then 1 tech per 3/4 game months.

    At this rate by the year 2121 we will have researched all avaliable techs!

    Please realize this...
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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    • #17
      True Argonaut...okay, remove the Nonlinear Mathematics i guess, but can be researched....

      Also, remember aswell that in this game, we can also send probe teams to figure out what the infiltrated faction is researching and acquire whatever information on it so far to further their own research on the same thing.

      Makes sence

      just another possibility.......

      -LordLMP

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      • #18
        ANother thing, don't have to have your faction to utilize the new tech right away...they may have the tech and the player/writer can bring it up anytime.

        Hey, i wasn't able to write yesterday when Applied Physics research was completled...so was bit late to utilize, which is okay or whatever. Like in the game..you acquire new tech, but still haven't built the facility provided by it yet or/and upgraded units to newest techs for whateve reasons

        Also remember that there is Prototypes aswelll
        Of course, i just retooled the production of scout rovers to recon rovers...

        -LordLMP

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        • #19
          I thought the techs were being researched by real time (1 week) not Chiron time. this means, if we were doing our timekeeping properly, that it would be 3 and a half months (game time) for a tech to be researched, and even longer as we get to later techs (an extra two days per tech equals an extra month game time)

          Even though this does make it a bit longer, it may still seem a bit unrealistic. We should remember though, that this game will take a long time if we don't accelerate things like reseasrch - it is going to take twenty days to get through one chiron year.

          Things have been a bit confusing at the moment with the timekeeping, it has been over two weeks since we started so officially about eight Chiron months should have passed - which hasn't happened. This might have confused the research a little as well, but we should accept this little hiccup and try to move on in the game.

          If we stick to the realtime tech research model then we have our
          factions starting techs
          2 techs (level one) we got to choose
          a tech researched from 20/9
          a tech researched from 27/9
          + bonus tech for UoP and CC and DataAngels

          progression rate form now in is then
          time[days]=7+[(#tech-5)*2]-facs/SE bonus
          [This message has been edited by XWaste (edited September 29, 2000).]
          [This message has been edited by XWaste (edited September 30, 2000).]

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          • #20
            Okay XWaste, I'll go with you plan for research...
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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            • #21
              I chose planetary networks as my free level 2 tech.
              starting tech-applied physics, information networks
              2 level 1 I chose - centauri ecology, biogenetics
              20/9 - industrial base
              27/9 - social psych

              I'm pretty sure mine are right

              Data Angels starting tech is information networks and planetary networks - Argonaut, you don't have P.N. listed. When I wrote the tech research stuff out, I didn't realise the data angels also received an extra tech (sorry) - which is why maybe people thought you had too many techs. Looks like you are meant to have your 2 initial plus
              2 you got to choose (level one)
              1 bonus (level one)
              1 researched 20/9
              1 researched 27/9

              We shouldn't get too bogged down with this one detail, we should be having fun posting our entries
              We kinda went into this without all the rules all exactly sorted out, so we should all accept a little teething time

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              • #22
                So now I should have 7? I'm getting a little confused here! I'm happy to go along with whatever is decided, I just want to be sure everyone is in agreement on it. So if Xwaste's vote is our faction's starting techs (from the game), plus two level one techs, plus any bonus techs, plus the 20th, and 27th discoveries, then I'm fine with that. What do other people say? Moderators?
                -Argo

                "Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."

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                • #23
                  My Official Decision is:

                  Starting Tech
                  +2 Level 1 Tech
                  GameBonus Tech (Univ +1 Level 1, Cyborg +1 Level 2 and Data Angels +1 Level)

                  We are using the Formula for now, early techs should be easy to discover anyhow, but if I and Dark notice that we acquire later techs to fast, we'll tweak the formula.

                  Data Angels starts with Info Networks, Planetary Networks.... 2 Level 1 techs and one 1 Bonus Level 1 tech...(or was it a level2?) so they started the game with 5 Techs...... so they acquired tech on the 20/9 and they get their next tech on the 29/9.

                  Thats my calculations. But noticing this, i checked mines again and everyone elses...

                  Nautilus Pirates starts with Doctrine Mobility, Doctrine Flexibility and 2 Level 1 techs...so they start the game with 4 techs.... so they acquired tech on the 17/9 and they get their next tech on the 24/9, again 7/10..... that would mean i could of researched two techs if i used the formula properly :/ hmmm, oh well.


                  Spartans, Morgan, peacekeepers, Gaians and Hive get the same timing as the pirates to acquire tech since they all start out with 4 Techs.


                  Cyborgs starts with Applied Physics and Information Networks... +2 Level 1 techs and 1 Bonus Level 2 tech...thats makes 5 techs and also their +2 Research(-2 fac bonus).... so they acquired tech on the 17/9, 24/9 and next tech will be on the 3/10. Because of of +2 Research, they get techs about same time as the pirates and so on i think.....early on i guess.

                  University starts with Information Network... +2 Level 1 techs and +1 Bonus Level 1 techs.... +1 Research and free Network Nodes in each base when they acquire Information Networks. So FacBonus in formula would be -4 in total.... so they acquire tech on the 14/9, 16/9, and so on....so they should be the most advance :/....but DarkCloud ignored Universities free Network Nodes, so they acquire tech on the 17/9, 23/9 and 1/10.

                  Darkcloud, check the calculations aswell please if you can so i don't have to be wrong :/

                  So i think the formula is okay i guess If DarkCloud kept the free Network Nodes, than they would be the most advance Faction, which makes sence anyway :P


                  -LordLMP

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                  • #24
                    "*Bonuses per faction:
                    Believers (Army) +2 Units
                    Gaians (Army) +1 Unit
                    Morganites (Economy)
                    University (Research) +1 Level 1 Tech
                    Peacekeepers (Society) +20,000 people
                    Hive (Army) +2 Units
                    Spartans (Army) +3 Units
                    Data Angels (Research) +1 Level 1 Tech
                    Cyborgs (Researcy) +1 Level 2 Tech
                    Pirates (Army) +4 Sea Units"


                    Okay, this was the original Faction Bonuses as listed in the Rules and Rollcall thread. Now things are being changed all around. The Pirates seem to have their extra units, so do the Spartans. The Cyborgs don't seem to have their free level 2 tech, and I've been told I don't have a faction bonus at all. Dark Cloud's research seems way off, and I've rechecked my math five times and know that I'm right with my next discovery coming on the 5th of October because I have five techs, but he's apparently at the same spot but his next discovery will take an extra five days. I removed Nonlinenear Math as requested, but according to the stuff set out in the beginning, I should still have it. It's not that I'm too far ahead, some people seem to be behind. If it is progressing to quickly for game time, then may I suggest a change in the formula somehow? This is getting really frustrating and would the moderators please make an official decision as to what is going on here. This game is pointless if we're all playing by a different set of rules.

                    -Argo

                    "Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."

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                    • #25
                      So do we adjust our research accordingly? Or do we just say, "oh well we messed up" and keep on writing?
                      -Argo

                      "Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."

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                      • #26
                        Okay, saying level two tech. takes five extra days is a little arbitrary, but fair. How can it be incorporated into the formula, so that we don't just have a random value for each level of tech?

                        How about this as an idea. Instead of adding five, you add this adjustment to the formula.

                        days till next discovery =
                        7 + [(#techs - 6 + Level of Tech)x 2] - fac bonus.

                        This way, it doesn't affect any first level techs (at least I don't think, again I'm no mathmatecian) and it increases the research time exponentially. What do people think?


                        [This message has been edited by Argonaut (edited October 02, 2000).]
                        -Argo

                        "Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."

                        Comment


                        • #27
                          Level 2 Tech Formula

                          7 +(Tech Level% + #techs) *2= Days until next tech discovery.

                          This formula makes it much easier to determine tech discovery levels...

                          -The GM has spoken...
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                          • #28
                            Then how come your numbers don't add up?
                            By your own reckoning, it should take you 23 days to make a discovery, but you say your next will be on the 10th! I'm confused. What does techlevel% mean?
                            -Argo

                            "Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."

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                            • #29
                              Let's just follow LMP's formula for now...

                              I'll add an extra advance to compensate for the research lost to my 'free' advance Info-Networks which I lost out on.

                              Thank you for taking lead, LMP while I was out for a few days due to a small 'trip.'
                              [This message has been edited by DarkCloud (edited October 02, 2000).]
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                              • #30
                                Techlevel% means what percent you listed as your tech level.
                                For example I listed 40% as my tech level so you would add 40% to 6 (if you had six techs) then multiply by 2 getting... 6.4 *2 = 12.8

                                Then you would add the original 7 and get 19.8 days until the next discovery.
                                -->Visit CGN!
                                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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