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  • #31
    I'm getting really confused...is it really necessary to continue to complicate the research, its detracting from the game.


    Umm - if tech level% means what I think it means, the amount we allocated to research, then you do realise that if we ADD it, then having a higher allocation to research will SLOW down research ie
    40% allocated, 6 techs
    6.4*2=12.8
    50% allocated, 6 techs
    6.5*2=13

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    • #32
      Sorry about the misunderstanding, XWaste.
      techlevel% means the percent *not* used in researching techs.

      If you level is 40% then the techlevel% would be 60%.

      -->Visit CGN!
      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

      Comment


      • #33
        O.K. - I'm going to make two assumptions and then change my tech. First, that the new formula is for level two techs and beyond - so we don't have to change our level one techs (which would just be a major pain right now)

        And two, that the facs/SE bonus still applies (otherwise, why bother building research facs?)

        So is the final formula

        7 + [(TL% + #techs) * 2] - facs bonus

        Where TL% is 100 - % allocated to research and then expressed as a decimal (ie 50 is .5)

        Now please dont change it anymore...things are getting too exciting at the moment to be worrying about a few days in researching here or there

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        • #34
          ^BUMP^
          -Argo

          "Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."

          Comment


          • #35
            Darkcloud- as I was nosing through your databanks I kinda noticed something. You have plasma sentinels but are only now just starting to research high energy chemistry...did you mean synthmetal sentinels?

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            • #36
              I meant Synthmetal. Sorry Xwaste, all.
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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              • #37
                Your researchers have discovered the Secrets of the Human Brain! The excitement of this discovery stimulates a burst of new research!

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                • #38
                  Morgan has 3 cities;

                  Morgan Base- 2 Recon Rovers (Destroyed), 2 Sentinels(Attack 1)
                  Morgan Mercantile- 2 Sentinels (1 Recon Rover)
                  Morgan Node- 1 Sentinel

                  *University destroyes 2 Morgan Base Recon Rovers*
                  -->Visit CGN!
                  -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                  Comment


                  • #39
                    XWaste: I assume my Laser Rover destroyed your strike rover and your Augmented Patrol then fled, because it would have to defend against Synthmetal Sentinels 1-2-1.

                    My Laser rover is now Veteran.

                    :comment mode: wow, you make lots of posts and long ones, keep up the good work!
                    -->Visit CGN!
                    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                    Comment


                    • #40
                      Um, DarkCloud...I kinda haven't attacked the university yet, but have just been gathering my troops in Gamma Heights in readiness...sorry if you got the wrong impression, but all my posts to date have been about readying, not deploying.

                      Its just that I've got a bit more up my sleeve than just one strike rover and an augmented patrol - so it was never my intention to only use these two units to attack.

                      Thanks for the compliment, I think everyone is doing a good job, I'm finding myself getting quite excited to read what people have posted next and often try to plan what I'm going to do when I'm meant to be doing other things, namely much neglected uni work

                      Comment


                      • #41
                        Okay, i got the site going and the maps updated...but some of the updates may conflict some things in the story like the peackeeper bases. But they are things that can be easily edited in the story, sorry





                        For rest of maps, go to http://www.geocities.com/melottawa/chiron.html

                        -LordLMP
                        [This message has been edited by [LordLMP] (edited October 22, 2000).]
                        [This message has been edited by [LordLMP] (edited October 30, 2000).]

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                        • #42
                          I'll just edit that post to say we have seen troop activity and are readying units.
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                          Comment


                          • #43
                            Peacekeeping Forces


                            U.N. Headquarters(120,000):Transport Skimmer
                            Defences:
                            -1 synth.garrison(disciplined)
                            -1 synth.garrison(hardened)
                            - Formers

                            Facilities:
                            Recreation Commons
                            Recycling tanks
                            Headquarters
                            Network Node

                            U.N. Amnesty town(70,000):Conflict foil
                            Defences:
                            -1 synth.garrison(Green)
                            -formers
                            Facilities:
                            -Recreation commons
                            -Network Node
                            -Recycling tanks

                            U.N. Planetary Trust(90,000):Conflict foil
                            Defences:
                            -synth.garrison(disciplined)
                            -formers
                            Facilities:
                            -Recreation commons
                            -Recycling tanks
                            -Network Node

                            UN Midpoint(90,000):Network Node
                            Facilities:
                            none
                            Defences:
                            synth.garrison

                            military units:
                            -Skimmer(Green,1.1.4)
                            -Spore Launcher garrison(pre-boil)

                            Technologies:
                            Industrial base
                            Applied physics
                            Centauri ecology
                            Information networks
                            Biogenetics
                            Social Psych
                            Doctrine:Mobility
                            Doctrine:Flexibility
                            Industrial Automation

                            techs:9

                            Discovering:
                            Nonlinear Mathematics

                            Days (Real Time)= 7 + [(tech%+#tech)*2] - Facs bonus
                            Days = 7 + [(50%+7)*2]-3
                            Days = 7 + [9.5*2]-3
                            Days = 7 + [19]-3
                            Days =23

                            date of last discovery:10/12
                            date of next discovery:03/01

                            Social engineering:
                            Econ. 40%
                            Psych. 10%
                            Research. 50%

                            Overview


                            -10/12-Ind.Aut ready.Rec commons ready.Starting to build a fleet.
                            -12/10-Started buolding recreation Commons in all bases.Doc:Flex ready.
                            -05/10-Network nod and recycling tanks ready in the other bases.
                            -03/10-Recycling tanks ready in UN Headquarters.
                            -28/10-Enlarging complete.Started to refit the two Laser patrols into Synth.Rovers .
                            -26/10-Transportation finished and enlarging the bases in process.
                            -25/10-began dissassembly of cities and transportation of population to the island.

                            [This message has been edited by TheDiplomat (edited November 14, 2000).]
                            [This message has been edited by TheDiplomat (edited November 15, 2000).]
                            [This message has been edited by TheDiplomat (edited December 10, 2000).]

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                            • #44
                              New Colony pod produced in Inspiration Point.
                              Green Scout rovers are to either side and will be able to intercept any invastion.

                              1-1-2 GreenScoutRovers (2)
                              1-2-1 Synthmetal (2)
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                              Comment


                              • #45
                                Planetmind Known Forces

                                Uni.; Angels; Cyborg; Morgan Continent:

                                (Sugested) 15 Mindworms: Assorted

                                2 Boils: Manifold Nexus.

                                3 Pre-Boils: Every Morgan city. Attacks then hides.

                                4 Boils: Unknown.

                                6 Spore Launchers

                                2 Mature Boils: Every Morgan city. Attacks then hides.

                                9 Fungal Towers

                                3 Boils: Every Morgan city.

                                Empty Continent:

                                3 Mindworms

                                3 Pre-Boils: Unity Wreakage.

                                No Spore Launchers

                                No Fungal Towers

                                i]Spartan Continent:[/i]

                                5 Mindworms

                                4 Mature Boils: Around Temple of Sol and Haven City.

                                1 Mature Boil: On Unity Copter, U.N. Headquarters.

                                2 Spore Launchers

                                2 Pre-Boils: Firing on Captured U.N. Base.

                                3 Fungal Towers

                                1 Pre-Boil: Around Temple of Sol.

                                1 Pre-Boil: At Humanity Base.

                                1 Pre-Boil: Headquarters.

                                Isle of Peace (Peacekeepers)

                                7 Mindworms

                                7 Larval Masses: Random locations on isle.

                                3 Spore Launchers

                                1 Larval Mass: Each PK base.

                                3 Fungal Towers

                                1 Pre-Boil: In fungus patch outside each PK base.


                                [This message has been edited by Christantine The Great (edited October 27, 2000).]
                                "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                                "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                                "You are redoing history by replaying the civs that made history."-Me

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