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  • The Chiron Chronicle - Admin

    This where we should post what factions are producing, overview and moderating stuff

    Updates: I will get a draft of the map done by tommorrow or friday

    -LordLMP
    [This message has been edited by [LordLMP] (edited September 13, 2000).]

  • #2
    University-

    University Base- (138,000)
    Production:
    Hologram Theatre
    Defense:
    Synthmetal Sentinel [1-2-1] Green
    Plasma Sentinel [1-4-1] Green
    Volunteer Force [1-1-1] Extensively Trained +50%
    Militia [1-1-1] Trained +10%
    Facilities:
    Headquarters
    Recycling Tanks

    Outpost #1- (71,000)
    Production:
    Laser Rover [1-2-1]
    Defense:
    Plasma Sentinel [1-4-1] Green
    Synthmetal Sentinel [1-2-1] Green
    Synthmetal Sentinel [1-2-1] Green
    Militia [1-1-1] Untrained
    Facilities:
    Recycling Tanks

    Rocky Crag- (19,000)
    Production:
    Plasma Sentinel [1-4-1]
    Defense:
    Plasma Sentinel [1-4-1]
    Militia [1-1-1] Trained +10%
    Facilities:
    None


    Offensive Units
    -1 'Veteran' Laser Rover [2-1-2] (In University Base)
    -1 'Disciplined' Laser Rovers [2-1-2](In Outpost #1)
    -1 'Green' Scout Rover [1-1-2] (In Rocky Crag)
    -2 'Green' Laser Rovers [2-1-2] (In University Base)
    -1 'Green' Laser Rover [2-1-2] (In Outpost #1)

    (3 Synthmetal Sentinels lost in defense of Inspiration point 10/29/00)
    (1 Scout rover lost in attack on Morgan Base 10/19/00)
    (1 Scout rover lost to Cyborgs 10/25/00)

    40% Economy
    50% Research
    10% Psych

    Techs:

    Applied Physics (Conquer 1) [Laser]
    Centauri Ecology (Explore 1) [Former]
    Industrial Base (Build 1) [Synthmetal]
    Biogenetics (Discover 1) [R-Tanks, The Human Genome]
    Information Networks (Discover 1) [Network Node]
    Doctrine: Mobility (Explore 1) [Speeder]
    Nonlinear Mathematics (Conquer 2) [Particle Impactor]
    High Energy Chemistry (Conquer 2) [Plasma Steel Armor, Nerve Gas Pods]
    Field Modulation (Conquer 2) [Resonance Lasers (1-5-1)]

    Techs: 9
    Researching:
    Research Complete- (25 Days; Jan 5th)

    [b]Research for level 2 techs takes:

    7 + [(TL% + #techs) * 2] - facs bonus
    7 + [(50% + 9) *2] - 1

    Where TL% is 100 - % allocated to research and then expressed as a decimal (ie 50 is .5)

    [This message has been edited by DarkCloud (edited October 05, 2000).]
    [This message has been edited by DarkCloud (edited October 16, 2000).]
    [This message has been edited by DarkCloud (edited November 02, 2000).]
    [This message has been edited by DarkCloud (edited November 06, 2000).]
    [This message has been edited by DarkCloud (edited November 15, 2000).]
    [This message has been edited by DarkCloud (edited November 17, 2000).]
    [This message has been edited by DarkCloud (edited December 14, 2000).]
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

    Comment


    • #3
      Cybernetic Consciousness

      Alpha Prime - building - Human Genome Project

      Garrison...
      Enhanced Patrol (D3.0)

      -Headquarters
      -Recycling Tanks
      --formers (1)

      Tau Collective - building - Colony Pod

      Garrison...
      Augmented Patrol (D2.3)

      -Network Node
      --formers (1)

      Gamma Heights - building - Biology lab

      Garrison...
      Augmented Patrol (D2.6)

      -Network Node
      --formers (1)

      Inspiration Point - building - Network Node

      Garrison...
      Enhanced Patrol (D3.1)
      Augmented Patrol (D2.0)
      Augmented Patrol (D2.17)
      Augmented Patrol (D2.2)

      -no facilities
      --formers (1)

      Port Beta - building - Enhanced Garrison

      Garrison...

      -no facilities
      --no formers

      Units Outside Bases
      -One Strike Rover (RD1.0)protecting formers at Inspiration Point
      -One Strike Rover(RD1.1) patrolling around Garland Crater

      -One Transport Foil(ND0.1) at Port Beta

      -One Force Rover(RD2.0) Outside Data DeCentral
      -Enhanced Patrol(D3.2) at Data DeCentral

      Unit information:
      Augmented Patrol: laser/synth (2-2-1)
      Enhanced Patrol: laser/plasma (2-3-1)
      Strike Rover: laser (2-1-2)
      Force Rover: Impact (4-1-2)

      D2.5 destroyed when capturing IP
      D2.1 and D2.7 Merged into D2.17 after capture of IP
      One Probe team captured by Cult of the Planet

      Regimental titles:
      D=derivitive
      RD=rover derivitive
      ND=foil derivitive


      50%-research
      50%-economy

      Tech
      -Applied physics
      -Industrial Base
      -Biogenetics
      -Information Networks
      -Social Psych
      -Doctrine: Mobility
      -Centauri Ecology
      -Nonlinear Mathematics
      -High Energy Chemistry
      -Secrets of the Human Brain
      -Planetary Networks
      -Doctrine: Flexibility
      -Centauri Empathy
      -Polymorphic Software
      -Industrial Economics

      TL%=.5
      # tech=15
      facs bonus=+2+2(+faction bonus + facilities bonus)
      date of last discovery-17/11
      days to next discovery-34 (21/12)
      Researching - Doctrine: Loyalty

      Summary
      13/9-Start
      16/9-Tau Collective builds Formers
      27/9-Alpha Prime builds Recycling Tanks
      5/10-Tau Collective builds Colony Pod
      6/10-Alpha Prime builds Augmented Patrol prototype
      10/10-Gamma Heights Settled
      10/10-Tau Collective builds Augmented Patrol
      10/10-Alpha Prime builds Probe team
      16/10-Gamma Heights builds formers
      19/10-Alpha Prime builds Strike Rover prototype
      24/10-Alpha Prime builds Enhaced Patrol Prototype
      24/10-Gamma Heights builds Augmented Patrol
      30/10-Captured Inspiration Point
      7/11-Alpha Prime builds Force Rover Prototype
      7/11-Gamma Heights builds Strike Rover
      7/11-Tau Collective builds Network Node
      7/11-Inspiration Point builds formers
      15/11-Alpha Prime builds Transport Foil
      15/11-Gamma Heights builds Enhanced Patrol
      18/11-Inspiration Point builds Enhanced Patrol
      26/11-Tau Collective builds Colony Pod
      11/12-Gamma Heights builds Network Node
      11/12-Port Beta settled


      [This message has been edited by XWaste (edited December 11, 2000).]
      [This message has been edited by XWaste (edited December 11, 2000).]

      Comment


      • #4
        Spartan Federation


        Sparta Command(110,000):War Rover
        Facilities:
        -The Weather Paradigm
        -Headquarters
        -Network Node
        -Command center
        -Recycling tanks
        Defence:
        -1 Synth garrison(Elite)
        -formers

        Survival Base(65,000):Power Rover
        Facilities:
        -Network Node
        -Recycling tanks
        -Command center
        Defence:
        -1 synth.garrison(Hardened)
        -synth.garrison(Hardened)
        -formers

        Commanders keep(67,000):Attack foil
        Facilities:
        -Network Node
        -Recycling tanks(Repaired)
        -Command center
        Defence:
        -2 synth.garrisons(Hardened)
        -formers

        War Outpost(ex U.N.High Comission, 15,000) :Impact Rover
        Facilities:
        -Network Node
        -Recycling tanks
        -Command center
        Defence:
        -Synth.garrison(hardened)

        Centurion Cave(15,000):Impact Rover
        Facilities:
        -Command Center
        -Network Node
        -recycling tanks
        Defence:
        -Synth.garrison

        Social Engineering:
        Labs 50%
        Economy 50%


        Discovered Tech:
        Doctrine:Mobility
        Industrial base
        Applied physics
        Centauri ecology
        Information networks
        Biogenetics
        Nonlinear mathematics
        High Energy Chemistry
        Doctrine=Flexibility

        Researching:
        Polymorphic software

        Techs=9
        Last Discovery=11-12
        Next Discovery=02-01

        7+ [(tech%+#tech)*2]-fac
        7+[(50%+9)*2]-5
        7+[9.5 *2]-5
        7+ 19 -5=21

        Units:
        4th Impact rover unit:Veteran(attacking the Hive)
        5th Impact Rover unit:Commando(attacking the Hive)
        6th Impact Rover unit:Veteran(attacking the Hive)
        2nd Power Rover unit:Veteran(attacking the Hive)
        Special Unit:Elite(Power Rover,attacking the Hive)
        2nd Impact Rover unit: (hardened, attacking the Hive)
        1st Power Rover unit Hardened,attacking the Hive)


        Unit Information
        ImpactRover=4.1.2
        Power rover=4.2.2
        War Rover =4.3.2
        Transport foil =0.3.4
        Attack Foil =4.1.4
        War Foil =4.3.4

        16-12-Building more rovers in all bases.
        10-12-Pop amount updated.Research complete.Command center in CC ready.Starting to build the armada.
        -Upgraded the rovers.All bases, except Sparta C saving energy.
        -Discovered High En.Chem.Started on Doct=Flex
        -update on the amount of pop.
        -30-11-The Weather Paradigm is ready.CC built Network Node, started on Command Center.
        -03-11-Command Center ready in WarO, started building Network node.
        -30-Non-Linerial Maths ready.Researching High Energy Chemistry.Colony pod and
        Network Node ready.Started to build recycling tanks and a Impact rover.
        -27-10-Base repairments ready in War outpost, started to build Command Center
        -24-10-S.Command building Colony pod after Network Node. S.Base building Network Node and C.keep saving energy after building synth.garrisons
        -16-10-U.N. High Command captured.Newly named as War outpost.
        -3-10,The formers are ready, and have started to terraform the land around the cities.Expect grow of nutrients, energy reserves and minerals around the cities, in the next few years.


        [This message has been edited by Cyber (edited November 05, 2000).]
        [This message has been edited by Cyber (edited November 14, 2000).]
        [This message has been edited by Cyber (edited November 16, 2000).]
        [This message has been edited by Cyber (edited November 20, 2000).]
        [This message has been edited by Cyber (edited November 30, 2000).]

        [This message has been edited by Cyber (edited December 10, 2000).]
        [This message has been edited by Cyber (edited December 16, 2000).]
        [This message has been edited by Cyber (edited December 16, 2000).]

        Comment


        • #5
          Data Angels

          Data DeCentral 60,000
          Producing:
          Impact Rover (4/1/1)
          Impact Foil Mk2 (4/2/1) *Prototype*

          Defences:
          Plasma Steel Garrison
          Synthmetal Garrison
          Mindworm

          Facilities:
          Headquarters
          Recycling Tanks
          Recreation Commons
          Network Node

          Secret Projects:
          The Virtual World


          Roze Function 40,000
          Producing:
          Impact Foil *Protoytype (4/1/1)
          Impact Rover (4/1/1)

          Defences:
          Plasma Steel Garrisonx2

          Facilities:
          Recycling Tanks
          Recreation Commons
          Network Node
          Command Centre


          Nettap Complex 20,000
          Producing:
          Formers
          Impact Rover (4/1/1)
          Recreation Commons

          Defences:
          Plasma Steel Garrison x 2

          Facilities:
          Recycling Tanks
          Network Node


          Coder's Pit 10,000
          Producing:
          Plasma Steel Garrison
          Impact Rover (4/1/1)
          Network Node
          Formers

          Defences:
          Plasma Steel Garrison

          Facilities:
          Recycling Tanks


          Atlantisville: 10,000
          Producing:
          Plasma Steel Garrison x 2
          Network Node

          Defences:
          None

          Facilities:
          Pressure Dome


          Labs -> 50%
          Psych -> 10%
          Economy -> 40%

          Discovered Tech:
          Doctrine : Mobility
          Applied Physics
          Information Networks
          Planetary Networks
          Industrial Base
          High Energy Chemistry
          Centauri Ecology
          Social Psych
          Nonlinear Mathematics
          Doctrine : Flexability
          Ethical Calculus
          Industrial Economics

          Reseraching:
          Doctrine : Loyalty
          Number of Techs:12

          Date of Last Discovery:Dec. 8th
          Date of Next Discovery:Jan. 6th

          *Former terraforming near Data DeCentral. Second Former constructing highway towards Cybernetic Territory.*

          *2 Impact Rovers searching for Unity Pods*

          *Probe Team active*

          Days (Real Time)= 7 + [(tech%+#tech)*2] - Facs bonus
          Days = 7+ [(50%+12)*2] - 3
          Days = 7 + [12.5*2] - 3
          Days = 7 + [25] - 3
          Days = 29
          Left this here so people can double check my math!



          [This message has been edited by Argonaut (edited December 08, 2000).]
          [This message has been edited by Argonaut (edited December 11, 2000).]
          -Argo

          "Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."

          Comment


          • #6
            Nautilus Pirates


            Safe Haven - 50,000
            Production: Impact Foil... Recreation Commons...
            Defence: 2 Plasma Garrisons, Probe Team
            Facilities: Pressure Dome, Headquarters, Recycling Tanks, Command Center, Network Node
            Units: Transport Foil Atlas, Sea Formers(2)

            Port Svensgaard - 60,000
            Production: Sea Colony Pod... Recreation Commons... Impact Foil...
            Defence: 2 Plasma Garrisons, Probe Team
            Facilities: Pressure Dome, Recycling Tanks, Command Center, Network Node
            Units: Transport Foil Hauler, Sea Formers(2)

            Provision Point - 45,000
            Production: Impact Foil... Probe Team... Recreation Commons... Transport Foil...
            Defence: 2 Synth Garrison
            Facilities: Pressure Dome, Recycling Tanks, Network Node
            Units: Sea Formers(2)

            Privateer Quay - 17,000
            Production: Sea Formers... Recreation Commons
            Defence: 2 Plasma Garrisons
            Facilities: Pressure Dome, Recycling Tanks, Network Node
            Units: Sea Formers

            Military Units:

            Impact Foil Svensgaard - Elite
            Impact Foil Explorer - Commando
            Impact Foil Mariner - Veteran
            Impact FoilUnity - Veteran
            Impact Foil Nautilus - Green
            Laser Foil Diamond Shark-Disciplined
            Impact Foil Privateer - Green
            Impact Foil Sea Fox - Green

            ***Nautilus Battle Dragons***
            Nautilus Raiders(1st Rovers) - Veteran
            Nautilus Marauders(2nd Rovers) - Veteran

            Units Information:

            Plasma Garrison: Laser/Plasma/Trance
            Synth Garrison: Laser/Synth/Trance
            Impact Foil: Impact/Plasma
            Impact Rover: Impact/Plasma
            Probe Foil: Probe/None

            Technologies:

            Doctrine: Mobility [Rover]
            Doctrine: Flexibility [Foil]
            Biogenetics[Recycling Tanks]
            Centauri: Ecology [Former]
            Applied Physics [Laser]
            Industrial Base [Synthmetal]
            Information Networks [Network Node]
            Planatery Networks [Probe]
            High Energy Chemistry [Plasma]
            Nonlinear Mathematics [Impact]
            Polymorphic Software [Artillery]
            Social Psych [Recreation Commons]
            Industrial Economics [Energy Bank]


            Research...

            Days (Real Time)= 7 + [(tech%+#tech)*2] - Facs bonus
            Days = 7+ [(50%+13)*2] - 4
            Days = 7 + [13.5*2] - 4
            Days = 7 + [27] - 4
            Days = 30
            Last Research Completed: Dec 11
            Next Research Due: Jan 10


            Researching - Industrial Automation

            Social Engineering:

            Economy: 40%
            Psych: 10%
            Research: 50%


            Overview...

            -Laser Foil Diamond Shark patrolling around Atlanstisville
            -Impact Foil Svensgaard patrolling around Safe Haven
            -Impact Foil Explorer moving around Pholus Continent, via Great Northern Ocean
            -Impact Foil Mariner patrolling around Privateer Quay
            -Impact Foil Nautilus patrolling around Provision Point
            -Communications Prohibition to Morgan, University and Cult of Planet
            -Impact Foil Unity patrolling around Port Svensgaard
            -Impact Foil Privateer patrolling around Crow's Nest
            -Impact Foil Sea Fox being prep for probe insertion
            -Transport Foil Hauler transporting Probe Team to Privateer Quay
            -1st Rovers at Cyborg/University borders
            -2nd Rovers at Cyborg/University borders

            -LordLMP


            [This message has been edited by [LordLMP] (edited December 12, 2000).]

            Comment


            • #7
              We need to keep this current don't we?
              Should we continualy edit our entry at the top (as a handy overview, but also post updates, to keep this thread handy (its been slipping...)

              Comment


              • #8
                (from 20/9/00)
                CC - discovered Industrial Base

                Comment


                • #9
                  edited entry as example of proposed research systm

                  Comment


                  • #10
                    XWaste: is 6 techs not too much. We have only had time to research 1 new tech at the max, and the Cyborgs, I believe only get a bonus of 2 new techs to the original 2?
                    -->Visit CGN!
                    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                    Comment


                    • #11
                      OK, the way I see it...we have our starting tech for the faction (1 or 2 normaly) plus (cos its 2118) everyone got to choose 2 level 1 techs (UoP + CC got bonus)
                      this means everyone already has about three to four techs, plus around two more now because its been a fortnight since we've started...so as everyone has five or six techs, thats the number I chose.

                      Note - I had made the original number 5, as the #tech value was meant to be the number for the tech being researched (ie if you have five techs, then you're researching your sixth one, so #tech was meant to be six)...but when LordLMP got confused, I saw that maybe I hadn't explained it properly, so I just to changed it to how I gathered everyone would read it (ie #tech is the number of techs that you have)

                      note also 'free' means it only takes a week to research (with 50%), not that it is free. I had to use someway to differentiate the 'free' techs so that people wouldn't put the values in and get negative numbers and think that the first couple of techs would only take a day or so to research.

                      I've probably just confused the issue more...the number wont make much difference in the end anyway, it just means averyone gets a couple of cheap techs at the start (keeps us happy yeah?) before the fun really begins

                      Comment


                      • #12
                        Darkcloud: Everyone else has given themselves their factions starting tech PLUS the two we got to choose.
                        Perhaps we should have cleared this up a bit more at the start of the game...but its all a learning process

                        so...looks like you already have infn networks, plus another tech to choose...

                        ...sorry to be the bearer of good news

                        Comment


                        • #13
                          ...Oh. Looks like not everyone did do it the same way...looks like everyone is kinda doing it their own way.

                          OK - we need some official moderator ruling so we can get this right...some people may have to resign themselves to losing a tech or so...so that everyone is using the same rules...

                          either -
                          we have our factions starting tech
                          +2 level 1 techs
                          +2 techs that we have researched by now

                          or we have
                          +2 level 1 techs
                          +2 techs we have researched by now

                          (UoP +1 level 1 tech, CC +1 level 2 tech)

                          Comment


                          • #14
                            Suppose to be and which i have done is:

                            Starting Faction Techs
                            and
                            2 extra Level 1 Techs
                            and
                            (any game faction bonus tech like CC and University)

                            The +2 is two techs your faction have researched so far in past 18 years since landing. The Starting Faction techs are the techs they started with when they landed/established their faction.

                            So for University and Morgan, one of their +2 (and Universities faction bonus tech) would be the tech to have probe teams. Well, not really University, haven't read anything of them using Probe Teams, only Counter-Intelligence.

                            The Data Angels has to many techs...which makes them the most advance...
                            They get Information Networks and Planetary Networks...plus 2 more Level 1 techs. Since game started, they may of researched one tech...and since they have probe teams from the start, they may of stolen one or two techs.....hmmm
                            Whatever is done so far in the story is official, so can't just say they never acquired High Chemistry... DarkCloud?

                            -LordLMP
                            [This message has been edited by [LordLMP] (edited September 28, 2000).]
                            [This message has been edited by [LordLMP] (edited September 28, 2000).]

                            Comment


                            • #15
                              Okay, here's what I understand about my techs, and why I now have six.

                              I was allowed to have my starting tech., choose two first level techs, and the Data Angel faction bonus of one tech, which is in the Discussion thread. Since then, there has been time to research two techs. Therefore I have six. Where did I go wrong?? I can take one away if it really is wrong, I don't mind. I haven't really mentioned Nonlinear Mathematics yet.
                              -Argo

                              "Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."

                              Comment

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