Well Im back in this thread again!
See, you guys have been discussin a bit..
So:
My primary aim is as sovereign says, but this idea has split up a bit and some have proposed a
1. something aruond 1950-2060(as launch)
2. 2060-... (my first idea, may include Unity, or 2nd launch or contact AC)
3. a copy of civilisation3 into SMAC interface (this one is very easy)
Also different stories have been proposed - some say that after nukewar it would be much left over to base on, some say - wont be!
I for myself want to create that nukewar scenario,because a future without nukewar will require that most of AC techs (especially chassis) are available without prerequisites, but that will render game somehow weird - imagine yourself having needlejets,rovers, cruisers and missiles at the very beginning
..might be interesting,but reduces the value of techs!
Coming soon - Level 1 techs for my game!
See, you guys have been discussin a bit..
So:
I think he meant AFTER the nuclear war, GeoModder.
1. something aruond 1950-2060(as launch)
2. 2060-... (my first idea, may include Unity, or 2nd launch or contact AC)
3. a copy of civilisation3 into SMAC interface (this one is very easy)
Also different stories have been proposed - some say that after nukewar it would be much left over to base on, some say - wont be!
I for myself want to create that nukewar scenario,because a future without nukewar will require that most of AC techs (especially chassis) are available without prerequisites, but that will render game somehow weird - imagine yourself having needlejets,rovers, cruisers and missiles at the very beginning
..might be interesting,but reduces the value of techs!
Coming soon - Level 1 techs for my game!
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