Is anyone interested in playing a game where the entire world is made of water; the map starts with no land, and no land is allowed to be raised? All players play the Pirates, with no AI players. This would obviously be a SMACX game.
I am thinking of a 4 or 6 player game. I would like each player to have a randomized starting position of some kind. I am not worried about balanced starting locations, because sea units are very mobile anyway, and can move a bit to find some good locations.
I would like people who have fast turnaround. I have been very impressed watching Quest for Glory, and would especially favor any players from that game, which have a proven track record for fast turns. I also have a proven track record for fast turns, in case anyone was worried that I might be the slow link.
I also wanted to bounce around some ideas for team rules and see what people think of them. I was thinking that as the first factions come into contact, they become teams. In a 4 player game, they would announce the turn that they have made contact, and the other two players would also pact. That way, all teams are formed on the same turn, so no team gets the advantage of being pacted 10 or 20 turns earlier than the other team.
On a 6 player game, when 2 players meet, they announce the team, but the others do not pact automatically. If a two player team meets an unteamed faction, they automatically join the team and announce, then the other factions form the other team for a 3 vs. 3 game. If all factions form into 2 player teams, then the game plays out as 2 vs 2 vs 2.
Once teams are formed, they are permanent for the game. Since the factions start at random locations, this would end up with random combinations for teams.
Other rules:
No copters. (I was thinking of the possibility of banning all air units. What do you think?)
No atrocities.
Maritime Control Center is banned.
Land cannot be raised out of the water (but water can be raised to make it more shallow).
Things to vote about (with my vote listed) but I could be overruled by the other player votes.
Pods: no
Tech stagnation: no
Air units: no
Alien life: Abundant
Random team formation (as discussed above, with suggestions from other players): yes
So, is anyone interested in an all Pirates game? And if so, what do you think of the team idea above?
I am thinking of a 4 or 6 player game. I would like each player to have a randomized starting position of some kind. I am not worried about balanced starting locations, because sea units are very mobile anyway, and can move a bit to find some good locations.
I would like people who have fast turnaround. I have been very impressed watching Quest for Glory, and would especially favor any players from that game, which have a proven track record for fast turns. I also have a proven track record for fast turns, in case anyone was worried that I might be the slow link.
I also wanted to bounce around some ideas for team rules and see what people think of them. I was thinking that as the first factions come into contact, they become teams. In a 4 player game, they would announce the turn that they have made contact, and the other two players would also pact. That way, all teams are formed on the same turn, so no team gets the advantage of being pacted 10 or 20 turns earlier than the other team.
On a 6 player game, when 2 players meet, they announce the team, but the others do not pact automatically. If a two player team meets an unteamed faction, they automatically join the team and announce, then the other factions form the other team for a 3 vs. 3 game. If all factions form into 2 player teams, then the game plays out as 2 vs 2 vs 2.
Once teams are formed, they are permanent for the game. Since the factions start at random locations, this would end up with random combinations for teams.
Other rules:
No copters. (I was thinking of the possibility of banning all air units. What do you think?)
No atrocities.
Maritime Control Center is banned.
Land cannot be raised out of the water (but water can be raised to make it more shallow).
Things to vote about (with my vote listed) but I could be overruled by the other player votes.
Pods: no
Tech stagnation: no
Air units: no
Alien life: Abundant
Random team formation (as discussed above, with suggestions from other players): yes
So, is anyone interested in an all Pirates game? And if so, what do you think of the team idea above?
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