***SETUP UPDATED***
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New SMAC PBEM: Martti's game
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Waiting now for Martti to decide if he wants to add a 6th player (SmacxVeteran) to the game and also for his vote on Darsnan's proposal for the starting scenario:
Originally posted by Darsnan
What I would propose instead is that since this is a Large map, that I give all players one regular CP, one Speeder CP (to quickly establish a second base where each player feels is appropriate in regards to their factional priorities), and two scouts (in Spartans case one Scout would be replaced with a Speeder).
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OK, just let me know when everything is officially decided, and I'll build the game from there. Also please note that I will be OOT for the weekend, so I probably won't get to this till next week sometime.Originally posted by bdanv
Waiting now for Martti to decide if he wants to add a 6th player (SmacxVeteran) to the game and also for his vote on Darsnan's proposal for the starting scenario:
D
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quote:
Originally posted by Darsnan
What I would propose instead is that since this is a Large map, that I give all players one regular CP, one Speeder CP (to quickly establish a second base where each player feels is appropriate in regards to their factional priorities), and two scouts (in Spartans case one Scout would be replaced with a Speeder).
-- agreed.
In my opinion, SMACXveteran can join the game if he can commit to the 1-2turn/day rate. And theres only peacekeepers and believers left since this is going to be an original alpha centauri game.
@ Darsnan: if he joins, is it possible to take the last AI out of the game completely? Wouldn't that in a way balance the gameplay...? I mean, whats the point of having 6 human players + 1 cheating AI? My initial plan was to play this one with FULL 7 human players but as some of you have stated before that it is somewhat 'unrealistic' endeavour.. but wouldn't that be actually pretty cool?
This is my first time playing PBEM so i'll of course listen to you guys.... as far as the rules go, i think everyone can agree to them? just can't wait to start...
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Yes, I can take the AI(s) out of the game completely, and in actuality this would make things much easier for me, as I wouldn't have to playtest the scenario in order to ensure the AI was "competitive". Thus by not having AI's I could very quickly crank out a game for you (i.e. once I get the map built I can just plop some units down and essentially be done with it).Originally posted by Martti
if SMACXVeteran joins, is it possible to take the last AI out of the game completely? Wouldn't that in a way balance the gameplay...?
OK, so it sounds like we're just waiting on SMACXVeteran to get back to us with whether he can commit to the 1 turn a day commitment, and if he can, then he needs to give a faction choice as well. Once that is decided, then I'll produce the game. In the meantime I can build the map and have it ready.Originally posted by Martti
In my opinion, SMACXveteran can join the game if he can commit to the 1-2turn/day rate. And theres only peacekeepers and believers left since this is going to be an original alpha centauri game.
Also, if anyone has a choice for passwords please PM them to me. If I don't hear from you by the time the game is ready, then I will assign a password and PM it to you.
D
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password sent to Darsnan by PM
i will be out of town till Tuesday night
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hi Marky and welcome aboard
The way i see it we've got ourselves a game gentlemen! 6 human players, no AIs and 1turn/day....
@Darsnan: let us know when you're ready with the map and everything. Seems like everyone else except Marky is from europe... you have ideas what is the playing order then? and by the way thank you and bdanv for your big contribution to make this game possible, I really appreciate it....
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You can't change playing order in SMAC, so it is what it is.Originally posted by Martti
you have ideas what is the playing order then?
BTW are the below rules set as far as what you want?
Also, does anyone have any suggestions for a name for the turn tracking thread?
Originally posted by bdanv
Code:|Martti|bdanv |guilla|florin|Bodise|SmacxV| AI |[b]Current[/b] Factions |Univ |Morgan|Gaians|Hive |Sparta| ? | ? | Starting scenario: Dars'proposal | ? | Yes | | | | | |[b] [/b] Transcend | On | | | | | | |[b]On[/b] Conquest | On | | | | | | |[b]On[/b] Diplomatic | On | | | | | | |[b]On[/b] Economic | On | | | | | | |[b]On[/b] Cooperative | On | | | | | | |[b]On[/b] Do or Die | On | | | | | | |[b]On[/b] Flex.start | On | | On | On | | | |[b]On[/b] Tech stag | Off | | | | | | |[b]Off[/b] Spoils of war | Off | Off | On | Off | | | |[b]Off[/b] Blind resrch | Off | Off | On | Off | | | |[b]Off[/b] Intense riv | Off | | | | | | |[b]Off[/b] No survey | On | On | On | | | | |[b]On[/b] No scatter | Off | | | | | | |[b]Off[/b] No rnd events | Off | On | Off | On | | | |[b]Off[/b] Time Warp | Off | | | | | | |[b]Off[/b] Iron man | On | | | | | | |[b]On[/b] Rand.pers | Off | | | | | | |[b]Off[/b] Rand.agenda | Off | | | | | | |[b]Off[/b] Special rules: Tech trading | On | On | On | Off| | | |[b]On[/b]
D
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Quest for GloryAlso, does anyone have any suggestions for a name for the turn tracking thread?
If you count SmacxVeteran we are 7 players, a full table6 human players, no AIs and 1turn/day....
He is from Australia so i dont know what we will do about the order. It's all up to you, Darsnan.
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Preferences for Martti's game - FINAL
Code:|Martti|bdanv |guilla|florin|Bodise|Marky | - |[b]Final[/b] Factions |Univ |Morgan|Gaians|Hive |Sparta| PKs | - | Starting scenario: Dars'proposal | Yes | Yes | | | | | |[b]Yes[/b] Transcend | On | | | | | | |[b]On[/b] Conquest | On | | | | | | |[b]On[/b] Diplomatic | On | | | | | | |[b]On[/b] Economic | On | | | | | | |[b]On[/b] Cooperative | On | | | | | | |[b]On[/b] Do or Die | On | | | | | | |[b]On[/b] Flex.start | On | | On | On | | | |[b]On[/b] Tech stag | Off | | | | | | |[b]Off[/b] Spoils of war | Off | Off | On | Off | | | |[b]Off[/b] Blind resrch | Off | Off | On | Off | | | |[b]Off[/b] Intense riv | Off | | | | | | |[b]Off[/b] No survey | On | On | On | | | | |[b]On[/b] No scatter | Off | | | | | | |[b]Off[/b] No rnd events | Off | On | Off | On | | | |[b]Off[/b] Time Warp | Off | | | | | | |[b]Off[/b] Iron man | On | | | | | | |[b]On[/b] Rand.pers | Off | | | | | | |[b]Off[/b] Rand.agenda | Off | | | | | | |[b]Off[/b] Special rules: Tech trading | On | On | On | Off| | | |[b]On[/b]
No word from SmacxVeteran for a week now...Originally posted by florin79c
If you count SmacxVeteran we are 7 players, a full table ...
I think we should start without him.
the turn order will be:Originally posted by Darsnan
You can't change playing order in SMAC, so it is what it is.
Gaians - guillaume70
Hive - florin79c
University - Martti
Morganites - bDanv
Spartans - Bodissey
Believers - none
PKs - Marky
you're welcomeOriginally posted by Martti
...thank you and bdanv for your big contribution to make this game possible, I really appreciate it....
Last edited by bdanv; November 18, 2008, 05:25.
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Originally posted by mmontgomery in the "Proposed new team game: KILL MONTY" thread
SmacxVeteran, please keep us informed if you are not able to get to your turn for awhile. You can see in some of the other threads that people post when they are going to be out of town or otherwise unable to play for a few days, to set expectations properly.
For example, bdanv recently posted that he would be out of town for a few days. It has been 6 days since the turn was sent to you. And at this stage, there are not very many units or cities, so turns are pretty short, maybe 10 minutes or so. I realize life can get pretty busy, but I can usually find time for a 10 minute break to squeeze in a turn.
Thanks!
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OK, based on the below I will set up the game - should be done this evening (approximately 15 hours from this post). I'll set up the turn tracking thread at that time there and if I have guillaume70's E-Mail I'll send the turn to him, otherwise I'll just attach it to the turn tracking thread.
D
Originally posted by bdanv
Preferences for Martti's game - FINAL
Code:|Martti|bdanv |guilla|florin|Bodise|Marky | - |[b]Final[/b] Factions |Univ |Morgan|Gaians|Hive |Sparta| PKs | - | Starting scenario: Dars'proposal | Yes | Yes | | | | | |[b]Yes[/b] Transcend | On | | | | | | |[b]On[/b] Conquest | On | | | | | | |[b]On[/b] Diplomatic | On | | | | | | |[b]On[/b] Economic | On | | | | | | |[b]On[/b] Cooperative | On | | | | | | |[b]On[/b] Do or Die | On | | | | | | |[b]On[/b] Flex.start | On | | On | On | | | |[b]On[/b] Tech stag | Off | | | | | | |[b]Off[/b] Spoils of war | Off | Off | On | Off | | | |[b]Off[/b] Blind resrch | Off | Off | On | Off | | | |[b]Off[/b] Intense riv | Off | | | | | | |[b]Off[/b] No survey | On | On | On | | | | |[b]On[/b] No scatter | Off | | | | | | |[b]Off[/b] No rnd events | Off | On | Off | On | | | |[b]Off[/b] Time Warp | Off | | | | | | |[b]Off[/b] Iron man | On | | | | | | |[b]On[/b] Rand.pers | Off | | | | | | |[b]Off[/b] Rand.agenda | Off | | | | | | |[b]Off[/b] Special rules: Tech trading | On | On | On | Off| | | |[b]On[/b]
No word from SmacxVeteran for a week now...
I think we should start without him.
the turn order will be:
Gaians - guillaume70
Hive - florin79c
University - Martti
Morganites - bDanv
Spartans - Bodissey
Believers - none
PKs - Marky
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sent by email to you.Originally posted by Darsnan
... and if I have guillaume70's E-Mail I'll send the turn to him...Last edited by bdanv; November 18, 2008, 07:45.
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