Marky and I would like to kick off another team game. He and I are close friends IRL and even if we tried to stay at arms length in a free for all game, we would probably subconsciously give each other extra consideration. So if we are going to play in the same game, it makes sense for it to be a team game where collusion is expected and encouraged.
We both play with a very fast turn rate, usualy 1-2 turns per day, most often we can play a turn within a couple of hours of receiving it. We would like opponents who also enjoy a fast turn rate.
We currently have a game going on a podless modified vets map, which seems like a good balanced environment, but we would be open for other possibilities as well. As for map settings, which factions to allow or ban, extra rules, etc, we would be open to allowing our opponents decide most of those things.
There are three things that I would want to insist on:
1. No AI. In my opinion, even enhanced AI unbalances the game.
2. No copters. Some people have the copters can't attack bases rule, but that just allows copters to take safe refuge in a base after they have wiped out everything nearby, making attacks very difficult. The multiple attack capability of copters is just too powerful.
3. No Pirates or Alien factions.
I would perfer not to have pods, again for reasons of balance, but I understand that factions such as Spartans, Believers, Gaia, and Hive, as well as some of the Alien Crossfire factions, are disadvantaged by elimination of pods, and would understand wanting to include pods if such factions are selected.
As I throw down the gauntlet, perhaps I can create more interest by mentioning that I have never been defeated in a multiplayer game. Perhaps someone wants to earn the bragging rights of handing me my first defeat?
So, are there two people, other than Florin and Dan, who are our opponents in our other game, who would like to team up to challenge us? Even if you don't have a partner, post with your setting preferences, and perhaps two people can decide to team up on this thread.
We both play with a very fast turn rate, usualy 1-2 turns per day, most often we can play a turn within a couple of hours of receiving it. We would like opponents who also enjoy a fast turn rate.
We currently have a game going on a podless modified vets map, which seems like a good balanced environment, but we would be open for other possibilities as well. As for map settings, which factions to allow or ban, extra rules, etc, we would be open to allowing our opponents decide most of those things.
There are three things that I would want to insist on:
1. No AI. In my opinion, even enhanced AI unbalances the game.
2. No copters. Some people have the copters can't attack bases rule, but that just allows copters to take safe refuge in a base after they have wiped out everything nearby, making attacks very difficult. The multiple attack capability of copters is just too powerful.
3. No Pirates or Alien factions.
I would perfer not to have pods, again for reasons of balance, but I understand that factions such as Spartans, Believers, Gaia, and Hive, as well as some of the Alien Crossfire factions, are disadvantaged by elimination of pods, and would understand wanting to include pods if such factions are selected.
As I throw down the gauntlet, perhaps I can create more interest by mentioning that I have never been defeated in a multiplayer game. Perhaps someone wants to earn the bragging rights of handing me my first defeat?
So, are there two people, other than Florin and Dan, who are our opponents in our other game, who would like to team up to challenge us? Even if you don't have a partner, post with your setting preferences, and perhaps two people can decide to team up on this thread.
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