Game: Marky's Excellent Adventure (MEA)
Setup thread is:
here
Faction order:
Angels bdanv -borcea_danTAyahooTODcom
PK florin79c -florin79cTAhotmailTODcom
Angels mmontgomery -michaelTAmontgoTODus; -mmontgomeryTAslbTODcom (please send to both addresses)
Drones Marky -markmayhughTAyahooTODcom
There is no AI
CMN mart7x5 -marcin777TAgmailTODcom
We want to establish contact betwin team mates at the begining of the game. Teammates begin with each other's comm frequency, and can contact each other immediately.
Starting positions: One team gets the northern two starting positions; the other team gets the southern two starting positions.
Rules:
MULTIPLAYING RESTRICTIONS
Restrictions - general gameplay:
* A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
* If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
* A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
* A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
* A player may not accept a bribe from another player's AI during council sessions.
* A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
* A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
* Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
* If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
* A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
* A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
* A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
* A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
* Copters are banned from the game.
* All attrocities banned till council vote allows it.
Notes:
Setup thread is:
here
Faction order:
Angels bdanv -borcea_danTAyahooTODcom
PK florin79c -florin79cTAhotmailTODcom
Angels mmontgomery -michaelTAmontgoTODus; -mmontgomeryTAslbTODcom (please send to both addresses)
Drones Marky -markmayhughTAyahooTODcom
There is no AI
CMN mart7x5 -marcin777TAgmailTODcom
Code:
Map size | Vets Map Ocean | Custom Erosion | Custom Life | Custom Clouds | Custom Pods on | No Difficulty | Transcend Transcend | Yes Conquest | Yes Diplomatic | Yes Economic | Yes Cooperative | Yes Do or Die | Yes Flexible start | Yes Tech stag | Yes Spoils of war | No Blind research | No Intense riv | No No survey | Yes No scatter | No ---> NO PODS AT ALL No rnd events | Yes Time Warp | No Iron man | No Rand person | No Rand social | No
Starting positions: One team gets the northern two starting positions; the other team gets the southern two starting positions.
Rules:
MULTIPLAYING RESTRICTIONS
Restrictions - general gameplay:
* A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
* If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
* A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
* A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
* A player may not accept a bribe from another player's AI during council sessions.
* A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
* A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
* Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
* If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
* A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
* A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
* A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
* A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
* Copters are banned from the game.
* All attrocities banned till council vote allows it.
Notes:
- One of the factions cannot select Centauri Ecology as the first tech cause of slot number it is in. I did not change the setup though because you play in teams. The second teammate can select Centauri Ecology, so you can work it out. Industrial Automation B-line is possible instead of Cent Eco first. I will send pm to this player in a moment.
- In case you have alphax.txt setting to not always contact human player, I enabled commlink for teammates. No other diplomacy is set.
- Bdanv as Angels-1 is first.
- Good Luck!
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