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  • Looking for new pbem.

    Hello!

    Are there any new games?

  • #2
    Well you could start one
    What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

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    • #3
      Sorry, but i`m noob and don`t know how...

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      • #4
        Well, you just started one Count me on.
        alphacentauri2.info * Alpha Centauri players group * IRC channel #smac

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        • #5
          and me, smac or smacx?
          What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

          Comment


          • #6
            SMACX, of course
            But if you like smac, i have it, too

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            • #7
              next step: post your preferences for faction, map, game setup. it's your game, so you get to choose first
              alphacentauri2.info * Alpha Centauri players group * IRC channel #smac

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              • #8
                rules and victory conditions could be good too. With or without AI and so on. Looking at the other games I have going I would recommend that no more than 4 players (to get a good turn rate).
                What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

                Comment


                • #9
                  Hm... I`ll try...

                  game: smacx

                  world size - small
                  all world settings average
                  factions - any(but i like University), no AI

                  rules - do or die, flexible start, no unity survey, bell curve, time warp, higher goal, total war, peace in our time, one for all

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                  • #10
                    I go for Morgan

                    One more player? 4 was ok in ffa.
                    What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

                    Comment


                    • #11
                      I'm interested. crocombej AT hbc DOT ac DOT za I'll take the Consciousness. Small is too small a world though, you need at least average.
                      If you want to kiss the sky/Better learn how to kneel/On your knees boy - U2, Mysterious Ways

                      http://zanature.wordpress.com

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                      • #12
                        Hi,

                        I would also like to play. (It would be my first pbem game).

                        I would like to play the hive.

                        Regarding rules, shall we use the traditional list of forbidden item? Like (from the free for all topic):


                        Restrictions - general gameplay:

                        * A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
                        * A player is not permitted to establish contact with another faction prior to having met them in-game.
                        * If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
                        * A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
                        * A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
                        * A player may not accept a bribe from another player's AI during council sessions.
                        * A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
                        * A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
                        * It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
                        * Due to the probe rollover bug, an enhanced probe team mind controlling a unit of a faction running +3 or higher Probe SE, would only have to pay half the credits it would have had to pay without the bug. To compensate for that bug, the probing faction needs to get rid of a sum of credits equal to the probe cost. This can be done by for example significantly overpaying for a hurry order, meaning the credits are wasted.
                        * It is not allowed to locate bases in unexplored tiles.
                        * Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
                        * A player may not insert stockpile energy into the build queue after the production of a military unit. Due to a bug in the game, should you put stockpile energy into the queue, you will get the benefit of the extra energy on the same turn as production of your military unit.
                        * If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
                        * A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
                        * A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
                        * A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
                        * A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.


                        These rules look like the normal set of rules that are agreed upon right?


                        Open for discussion:
                        * No attrocities, unless prohibition is repealed by council vote.
                        * Copters cannot be built. Unity copter, if found, has to be crashed.

                        Think both are reasonable.

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                        • #13
                          This is retrans game so if he want to change anything he can do so, but it looks like this now:

                          retran: University
                          Waab: Morgan
                          soyweiser: Hive
                          H0bbes: Consciousness
                          Bdanv: PK

                          I would suggest that we don'e allow more player, more will only kill the turn rate.

                          I think avarage world would be better than small.

                          EDIT:
                          Added Bdanv faction
                          Last edited by waab; January 16, 2008, 12:17.
                          What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

                          Comment


                          • #14
                            I'll take PKs.
                            I see we are already 5. No problem if anyone commits to check his mail al least twice / day. And don't forget to leave a message here when you can't play for a long time, like weekends, holidays, etc (this is for the new guys).
                            With no AIs even a small map looks good to me.
                            alphacentauri2.info * Alpha Centauri players group * IRC channel #smac

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                            • #15
                              Well it is retrans game, small map everyone?

                              Do we have a moderator that wants to start the show?
                              What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

                              Comment

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