The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
rules and victory conditions could be good too. With or without AI and so on. Looking at the other games I have going I would recommend that no more than 4 players (to get a good turn rate).
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
I would also like to play. (It would be my first pbem game).
I would like to play the hive.
Regarding rules, shall we use the traditional list of forbidden item? Like (from the free for all topic):
Restrictions - general gameplay:
* A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
* A player is not permitted to establish contact with another faction prior to having met them in-game.
* If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
* A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
* A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
* A player may not accept a bribe from another player's AI during council sessions.
* A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
* A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
* It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
* Due to the probe rollover bug, an enhanced probe team mind controlling a unit of a faction running +3 or higher Probe SE, would only have to pay half the credits it would have had to pay without the bug. To compensate for that bug, the probing faction needs to get rid of a sum of credits equal to the probe cost. This can be done by for example significantly overpaying for a hurry order, meaning the credits are wasted.
* It is not allowed to locate bases in unexplored tiles.
* Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
* A player may not insert stockpile energy into the build queue after the production of a military unit. Due to a bug in the game, should you put stockpile energy into the queue, you will get the benefit of the extra energy on the same turn as production of your military unit.
* If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
* A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
* A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
* A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
* A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
These rules look like the normal set of rules that are agreed upon right?
Open for discussion:
* No attrocities, unless prohibition is repealed by council vote.
* Copters cannot be built. Unity copter, if found, has to be crashed.
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
I'll take PKs.
I see we are already 5. No problem if anyone commits to check his mail al least twice / day. And don't forget to leave a message here when you can't play for a long time, like weekends, holidays, etc (this is for the new guys).
With no AIs even a small map looks good to me.
Do we have a moderator that wants to start the show?
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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