florin79? what about your preferences?
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An old PBEM for you...
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quote:
Preference.. | Settings
Mmonty | bdanv
Map size | Large | Standard
Ocean | 50-70% | 50-70
Erosion | Average | avg
Life | Average | abundant
Clouds | Dense | dense
Difficulty | Transcend | transcend
Transcend | On | on | on
Diplomatic | On | on | on
Economic | On | on | on
Cooperative | On | off | off
Do or Die | On | on | on
Flexible start | On | on | on
Tech stag | Off | off | on
Spoils of war | On | off | off
Blind research | Off | off | off
Intense riv | Off | off | off
No survey | On | on | on
No scatter | Off | off | off
No rnd events | On | on | on
Time Warp | Off | off | off
Iron man | Off | off | off
Rand person | Off | off | off
Rand social | Off | off | off
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I think the factions will make a good game. I would rather play without any AI factions at all. They are typically cannon fodder for the closest human opponent. Even though all of the factions are SMAC, we need to use SMACX to play if everyone has it. There was one very important update in SMACX for Hive, immunity to efficiency. There is also an update for SMAC with this, but not everyone installs it. Hive cannot be played effectively without this update. So if everyone is OK with playing SMACX, great. Otherwise, I will switch to University.
mart7x5 offered to CMN. We should take him up on it, if he is still available. mart7x5, can you CMN our game?
If not, we should find some other CMN. Senethro CMNed the lasted game I was in, and created a great map. We could see if he is available.
From my experience, random maps are far from balanced. Some people will just be out of luck from the start. A good CMN will create a balanced map for a fair start. Usually, they make the map interesting by adding river networks, reducing fungus around the starting areas, scattering around a few good resources and such, for a quicker start.
It would be best if the CMN set up the turn order going to the west, i.e. decreasing GMT time. I am in US Central Time zone, GMT-6, so I would probably go last. Alexx is GMT+1. bdanv is GMT+2. Florin79c, what time zone are you in?
Finally, we need agreement on the settings and rules. For rules, I can repost something Senethro wrote up, and see if everyone is OK with it. For settings, it seems like the concensus is:
Map size: Standard
Ocean: 50-70
Erosion: Average
Life: Abundant
Clouds: Dense
Difficulty: Transcend
Transcend | On
Diplomatic | On
Economic | On
Cooperative | Off
Do or Die | On
Flexible start | On
Tech stag | Off
Spoils of war | Off
Blind research | Off
Intense riv | Off
No survey | On
No scatter | Off
No rnd events | On
Time Warp | Off
Iron man | Off
Rand person | Off
Rand social | Off
Did I get this right?
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MULTIPLAYING RESTRICTIONS (written by Senethro, I think). Is everyone OK with these?
Restrictions - general gameplay:
- A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
- A player is not permitted to establish contact with another faction prior to having met them in-game.
- If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
- A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
- A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
- A player may not accept a bribe from another player's AI during council sessions.
- A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
- A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
Contentious issues
- A player may not insert stockpile energy into the build queue after the production of a military unit. Due to a bug in the game, should you put stockpile energy into the queue, you will get the benefit of the extra energy on the same turn as production of your military unit.
- If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
- A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
- A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
- A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
- A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
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I can CMN.
Florin you wanted to play Pirates, why not to take this faction?
As for the settings, as I understood your preferences:
Code:Map size: Standard Ocean: 50-70 Erosion: Average Life: Abundant Clouds: Dense Difficulty: Transcend Transcend | On Conquer| On Diplomatic | On Economic | On Cooperative | - ? Do or Die | On Flexible start On Tech stag | On - 2:2 Spoils of war | On - 2:2 Blind research| Off Intense riv | Off No survey | On No scatter | Off No rnd events | On Time Warp | Off Iron man | Off Rand person | Off Rand social | Off
Cooperative victory - you may never be able to ensure 2 vs. 2 alliances, unless they are fixed in the scenario editor (forced pacts) You may consider such game.
Otherwise cooperative will be off.
The most important is now if Florin wishes to play Pirates - that is needed to prepare the map - sea factions are very much different than land ones.
Also important: if there is going to be no AI, influences map preparation - I will not have to design special places for them. Please vote on that too.
And when we have abundant life - Bdanv you preferred to play Gaians.Last edited by Mart; October 19, 2007, 15:55.
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Originally posted by alexx
As for me all is OK, also Floring go ahead with Pirates if you want.
Bdanv, what you say?
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Also important: if there is going to be no AI, influences map preparation - I will not have to design special places for them. Please vote on that too.
And when we have abundant life - Bdanv you preferred to play Gaians.
Cooperative victory - you may never be able to ensure 2 vs. 2 alliances, unless they are fixed in the scenario editor (forced pacts) You may consider such game.
MULTIPLAYING RESTRICTIONS (written by Senethro, I think). Is everyone OK with these?
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Originally posted by mmontgomery
... But some of the setting do affect my preferred race. For example, if Native Life is ABUNDANT, then I prefer Gaia. If No scatter is ON, then I prefer Morgan. Otherwise, my preference is Hive, Morgan, and University, in that order.
2. I feel that factions like Hive that are weak on research are really killed with tech stagnation on. If I am not Gaia, then I would like to be University if tech stagnation is on. Otherwise, if alien life is normal, and tech stagnation is off, keep me with Hive.
How strongly do people feel about having tech stagnation on? It tends to make a much longer game in my experience.
3. As for the tie on spoils of war, I will change my vote to no spoils of war.
4. I vote for no AI.
5. I vote for No cooperative victory.
6. I vote for no retroengineering.
7. I prefer not to have Pirates in the game, but not strongly enough to deny someone their favorite faction. So if you want Pirates, fine.Last edited by mmontgomery; October 20, 2007, 02:52.
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